... With stone now weighing 1 stone instead of 10 and stacking, and with the small change to garg picks (and availability of garg picks and prospector's tools to help with ore manipulation), I think I can say that mining in UO is just about perfect. I can't think of anything I would change. The drop rates for everything feels good and it's enjoyable for me to be building up a supply of a "new" (in the sense that it is now stockable and will have new uses) resource that drops a little slower than normal (so that getting a thousand or more feels more like an accomplishment than a minimum acceptance rate per run). And to top it off, while I know it's been slow coming since I haven't macroed the crap out of Smithing to do it, instead just let gains happen as I filled BODs, my main miner/smith finally reached Legendary status. Now I have to make room for embueing since right now he has: 100 Arms Lore 100 Mining 120 Smithing 100 Tinkering 75.7 Magery 80.6 Swords 90.1 Tactics The question will be can I do it and still be able to fight ore elems or will I want to leave that to a different miner character. Time will tell, but I look forward to embueing in the meantime. Anyway, as it is, for resource gathering, mining is just fine. Well done Devs.