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Discussion in 'UHall' started by Deb, Jul 22, 2011.
To bad they didn't move them to the moving crate so that the owner could keep them as a memento.
That's dumb, people had asked to keep them ever since it was on Test. :/
Because people liked them.
Kinda like how people liked how in UO you could mix any skills you wanted.
Other than Darkfall I'm not sure of any completely sandbox games on the market today (no skill cap, can train every skill to 100; been awhile since UO allowed that). But even with the recent changes people can still mix skills in UO pretty well, just that pure templates were given a boost (and chivalry a reason to have more than 70 skill invested, with a better way of getting to 120 from 115 still on the backburner, I suppose...).
Anyway, OP is talking about deco, not PvP ;P.
I think the OP is stating more that the Devs aren't listening to what the majority of the players want.
And deco, pvp, pvm and plant growing all go together in our game. If we don't at least try to speak up they continue to "adjust" things. Soon there will be a penalty for having Tailoring and Blacksmithy and Tinkering on the same template.
Ashen Empires is like that, and it's f2p.
F2p, you say? I'll have to check that out. The only f2p I've played is League of Legends, which is sort of an RTS/RPG. That's sorta interesting looking. Right off the bat, 20 player party. Haha, poor UO can only do 10 at a time.
Anyway, yeah. UO devs, give the New Mag people their headstones. If EMs can organize Player Town deco then it shouldn't take too long for Mesanna or someone to re-stone each shard.
Anyway, yeah. UO devs, give the New Mag people their headstones. If EMs can organize Player Town deco then it shouldn't take too long for Mesanna or someone to re-stone each shard.[/QUOTE]
I so hope that they will be put back...I for the life of me could not figure
out why they would need to be removed. And it might be a small thing, but it
is all the SMALL things that make UO so great.