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Discussion in 'UHall' started by startle, Mar 11, 2011.
Does it do any good to have resistances OVER 70?
I hope this does not sound rude because it is not meant to be, but you might have better luck posting these types of questions in the players corner forum, or even the warrior forum or crafter's forum.
But to answer your question I believe elves can have 75 max resist towards energy damage, I'm not sure how much it actually helps though, but if you have room to fit it in why not?
I'm not sure if gargoyles have any increased resists or not. But one thing to also bear in mind, is resists are a hard cap I think? Maybe someone else can answer better than me, but unless something specifically lowers your resists like decrease defence (or spells like Olcher mentioned), you will never go over the cap at least.
Sorry for the long winded and not very clear answer!
Hi Dannyboy (one of my fav songs, btw) and I don't take your suggestion as rude at all. The reason I posted on UHall is that the question (obviously) is relevent across many forums. Plus, UHall is where soooo MANY people hang.
Anyway, your tidbit regarding Elves having +75max towards Energy is quite pertinant to me, since the char I'm building a suit for is an Elf (currently playing a mage to gain Honor). So, if I'm understanding you correctly, she can have +75 in energy and it WILL be +75 (not just 5 over +70). Correct?
That would be very cool for her...
elf gets 70 70 70 70 75 resist cap opposed to garg and human 70 70 70 70 70 however you can get above the cap with stone form mystic spell it does make a diffrence to have your resists beyond max with stoneform though no mount and not to fast on their feet and a casting penalty it does not get used as much.
Reasons to have over 70 resist (or 75 energy, for elves)
1. Extra Physical to counter the reduction from Protection (more useful for part-time casters)
2. Extra Fire to counter Corpse Skin or to improve resists after casting one of the alternate Necro forms that drop Fire resist.
3. It can help if you run into one of the monster types that can disco characters (the satyrs, for example), as that drops your resists by a percentage. I don't think extra resists matter for the version of Curse cast in PvP, as well as by some of the high-end monsters (I think that primarily reduces your cap to 60/60/60/60/60 for the duration).
Wobble: I've seen some mystic archer templates using stone form when farming Slasher, and make good use of it.
You asked a basic question, but you should append advanced information. If you don't fight other people or monsters with necromancy en masse, then focus on imbuing other mods. If you have a specific diet, then you may have to supplement that diet with extra boura pelts.
Sorry I was tired at the time I wrote my reply so it's my fault if you misunderstood! Elves get an extra 5 added to there energy resistance cap, so they can have a total cap of 75, instead of the normal 70 like WildWobble explained In his post.
And thanks for not being offended about me suggesting other sub-forums!It's just you do really need a spread sheet sometimes to work out all the variables when making a high end suit, and I highly recommend the crafting forum for it's faq's on imbuing and stuff.
The perfect mage suit is 85/75/60+/75/60+. This way you are corpse proof and protection proof (will drop both to 60) No need to go higher than 60+ in energy and cold since once you are cursed it drops to 60 anyway. Hope this helps.
what if you fight hiryus though? just messin
Then why have any elemental resists above 60? make the suit all 70's,Apples are your friend.