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Bring back Weapon Special Toggling while pre-casting...

Discussion in 'UHall' started by Arcades, May 15, 2010.

  1. Arcades

    Arcades Sage
    Stratics Veteran Stratics Legend

    May 14, 2008
    Likes Received:
    This change alone castrated all the hybrid templates that made UO so unique and IMO set it apart from all other stringent "class" based games. If I remember correctly, this was removed b/c the combined power of an uncapped Weapon Spec and the uncapped SDI damage that people were doing before everything was nerfed to oblivion. Now we have a bit more balance to this game, can we please restore this toggling ability to allow for hybrid templates to be more viable now?

    Anyone else agree?
  2. I think spell channeling weapons should act as they currently do with special moves...

    But non spell channeling weapons should allow a:



    Choose Special,


    Cast the pre-cast/Weapon Drops to backpack.

    This will allow for high damage combos while avoiding gimp insta-kills.
  3. Death Adder

    Death Adder Guest

    Personally, I didn't like that change but switched up to GE potions instead of spells. You can still use special moves with a GE target cursor up (and also cast certain spells that don't create a target cursor e.g. Wither, though obviously you can't do all 3 at the same time as the special would toggle off when you cast the Wither).
  4. Stupid Miner

    Stupid Miner Guest

    Hm, seems like a good idea. So casting skills that don't require SC would be able to use specials while casting, but Magery and Mysticism would be a bit more restricted.