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Bushido Axe?

Discussion in 'UO Warrior' started by Sturdy, Apr 2, 2010.

  1. Sturdy

    Sturdy Guest

    I have been working ABC Archer skills onto my crafter (on Siege) And while I think there is a %100 Damage Cap it is tempting me to try the following template:

    Swords 110
    Lumber 100
    Anatomy 110
    Tactics 100
    Healing 100
    Bushido 100
    Parry 100

    7GM -Old School!:)

    (Human 255 stats/720 cap)

    I could add some bling to get some skills a little higher.

    Am I way out of line? I see that cooler heads suggest resist and/or chiv instead of LJ but a %30 damage bonus (plus the weapon and skill bonus) before any perfection is tempting. Lightening strike on a 65-75 pt opening hit sounds like a good deal.

    Now that we can parry with two handed weapons the idea of a Bushido Axer appeals to me.

    What am I missing? Do other templates get up to the damage cap so quickly that the 30% does not matter? Does investing the points in lumberjacking and giving up the 120 skill levels lose too much? It seems like the last 10-20 pts of a skill really only account for a couple of percent in effectiveness.
  2. shulginist

    shulginist Guest

    I took an eight year break so I might be wrong but I think it is only like 10% now isn't it?
  3. Sturdy

    Sturdy Guest

    As best as I can tell it is LJ/5 +10% for GM so 30% total. At least that is what I took from the threads on that question.

    If it truly is only 10% that would be very sad. I will go on TC and see how it looks.
  4. Stupid Miner

    Stupid Miner Guest

    Lumberjacking DI can never justify the skill point cost.

    Ornate Axe
    Strength: 150
    Tactics: 120
    Anatomy: 120
    Lumberjack: 20 (JoaT)
    DI: 100%
    You will do 72-80 damage with those stats.

    Strength: 150
    Tactics: 120
    Anatomy: 120
    Lumberjack: 100
    DI: 100%
    You will do 76-85 damage with those stats
  5. ReaperNI

    ReaperNI Guest

    seen lots of people rocking ornate axes in sampires but any of you using axes for pvp and if so what kinda dmg you doing?TYR
  6. Sturdy

    Sturdy Guest

    Stupid you are the man.

    Thanks for clearing that up- shame about the loss of usefulness though.

  7. NickyDishes

    NickyDishes Guest

    axes arent ideal since they r 2 handed and u cant chug.....not worth the damage bonus if u ask me.....some of the choices of specials on axes are nice tho i have to admit
  8. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    Ornates can be nice in PvP with LJ, especially if you have enough chiv to consecrate and your opponent has a weak resist or is corpse skinned. I've done 67 dmg crushing blows and 2 shotted people.

    It kind of relies on someone having a flawed suit to be effective.

    If they are all 70s damage is good but crushing maxes out at like 40ish which isn't bad but not the burst damage I typically look for.

    The build I recently changed to is similar to the OP build, but 120 sword/tact/anat/bush. Healing at 90 and LJ at 100. Parry I manage to get to 102, and yes I'm using skill increase on the jewels to get them up there.

    I put Bush/Parry on for defensive purposes because I kept getting moving shotted down by teams of archers. The nerve strike was also nice for when I had someone low I could nerve and switch to a crushing blow.

    I would much rather be able to drop bush/parry and put on resist and med or resist/chiv.
  9. [JD]

    [JD] Guest

    Drop healing to 90 and that gives you 10 pts to put in swordsmanship.
  10. longshanks

    longshanks Guest

    im a big believer in resist spells. if you have access to one i would strongly suggest you use gladiators collar. the 10 hci allows you to use the aegis of grace which has +10 resist spells. 15 to skill on each jewelry and u only need 60 to gm.

    i run this temp and am very happy with it

    120 swords
    120 parry
    120 bushido
    110 resist
    100 tactics
    100 anatomy
    90 healing (enhance bandages for gm)
    total 760

    if i get a 120 resist scroll i'd probably drop anat to 90.

    + 40 to skill, 10 on head and 15 each brace/ring

    he wears;
    aegis of grace
    fey leggings
    glad collar
    conj trinket
    quiver of infin
    conj garb
    imbued gloves
    val hammer sleeves

    he is 70 dci and 45 hci with conj and 50 ep
    9 mr
    31 lmc

    this char is hard to kill as u can heal/confidence and pots.
    close to 150 hp 60 mana and 140 dex with agil pots.

    the key to the build is the glad collar. totally worth 30 mln imho.
  11. A Rev

    A Rev Guest

    Thats the big downfall then...as far as i know, glads are not available on siege.

    Which is where the OP plays.
  12. Lefty

    Lefty Lore Keeper
    Stratics Veteran

    May 17, 2008
    Likes Received:

    What is real neat is disarming an archer 8 tiles away. Counter attack + disarm. You can do the same with nerve + counter.

    The only problem is getting counter attack to go off. It doesn't seem as reliable as it was when SE was introduced.