1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Can you show combat damage in chat?

Discussion in 'UO Enhanced Client Discussion' started by Juraveil, Sep 4, 2009.

  1. Juraveil

    Juraveil Guest

    I know with KR i really enjoyed having my combat dam in the chat since the numbers are so small above my head. I cant seem to find a way to do that in SA if it is even possible.
  2. Gildar

    Gildar Babbling Loonie
    Stratics Veteran Stratics Legend

    Apr 22, 2004
    Likes Received:
    There will be a mod for that eventually. We're still working on migrating everything over from the KR system to the Enhanced Client system.
  3. Juraveil

    Juraveil Guest

    Awesome thanks, didnt realise it was part of a mod. I appreciate everyones work on the SA client to get stuff moved from KR to SA.
  4. Ash

    Ash Guest

    If it were only as easy as the Devs claimed it would be, then again the client still in beta so not all of our resources have been available.

    As Gildar says we are working on bringing all of our KR mods into the EC and then some new goodies. I don't speak for other modders, but I for one have been in no rush as the client is still in Beta and I don't want to tie a mod to a file they are trying to fix, so then my mod doesn't get the fix and has to be constantly re-worked etc. That is why the work I have been focused on is as much as possible stand alone-ish.