1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Clueless Noob for PvM

Discussion in 'UHall' started by kennfusion, Apr 3, 2011.

  1. kennfusion

    kennfusion Guest

    Please help me figure out what gear stats I should be focusing on.

    Right now my main character can do the ettins and rock elementals in Desipise, and the dull copper elementals in Shame, but the air elementals kick my behind.

    My build currently is:
    Anatomy 85
    Archery 83
    Focus 93
    Tactics 93
    Chivalry 40
    Resisting Spells 52
    Discordance 36
    Musicianship 87
    Provocation 57

    My bow is just a regular bow that a nice person gave me in Luna. It has hit Harm 15%, Hit Mana Leech 2% and Damage Increase 18%.

    What should I be looking for in a bow? Do I want a bow or a x-bow for PvM? What imbue stats should I be looking for on a bow? What about gear? What stats will help me survive? I am guessing since I am an archer/bard the idea is I don't want to be hit, so physical resistance should not be a priority?

    And I seem to be stuck getting archery up more from 83? Where should I be hunting?

    I greatly appreciate your advice. thanks
  2. wow for one, you have wayyy too many skills.. lol but thats just my opinion.
  3. canary

    canary Guest


    If I were you, I'd scale the skills back a bit so you can get some of them higher and stronger.
  4. kennfusion

    kennfusion Guest

    well yes. But I still have 100 points room at the moment to move around in. I find I don't use discordance very much, so that might go when I start to hit the cap, and I am still trying to decide then if musicianship/provocation are worth it if I don't have any other barding skills. So yes, I know I need to get down to about 7 skills.

    But what about the gear questions?
  5. canary

    canary Guest

    If you absolutely insist on your skill set, I'd personally do something like this:

    Archer 100
    Tactics 100
    Anatomy 80
    Healing 80
    Chiv 80
    Focus 80
    Musicianship 100
    Provoke 100

    (this is based off a 4 year, 720 point template; if you only have 700, you could bring Chivalry, Focus or Tactics down by 10 points each on two of them). You can always try to get jewelry to offset your skills to boost them.

    Tactics of 100 will allow you your weapon special moves (you get your first at 70, your second at 90). Healing and Anatomy of 80 will at least give you a chance to resurrect your allies. A Chivalry of 80 will allow you to cast Enemy of One without many fizzles. A Music and Provocation of 100 each will ensure that you can provoke most of the creatures in game decently (though not all). Some people use Focus, some do not. It helps with your mana and stamina regeneration. If you absolutely feel you do not want it, you could swap it out for Resisting Spells. Since this template above does not have Resist on it, you should carry some items that will help negate monster spells (ie Enchanted Apples for curses, Orange Petals for poison).

    What bow you choose is up to you. Since this is PvM, I do not think you'll need a heavy x bow (no need to dismount as a special). Many do not favor it, but I personally like the lightweight shortbow, as it is the quickest in game. Many it seems like the Composite Bow due to its specials. The reason I like the lightweight shortbow is also due to the fact I use them with high fireball or lightning. The more shots you get off, the more times you activate those spell effects. And if I can do a potential 20 plus damage a hit above normal bow damage, that to me is a good thing.

    As far as your weapon, its up to you. Leech properties (especially imo mana and stamina) are nice. SSI on a bow is pretty much necessary (as they are some of the slower weapons in game). High damage increase is nice but you can often get that off of other things, such as jewelry... same with DCI and HCI. As I've said I like spell properties on my weapons (fireball and especially lightning). Hit Lower Defense will assist you in hitting creatures better. As a PvM archer, Hit Lower Attack isn't (imo)a necessity as you are mainly fighting from a distance.

    For your bardic skills, an 'exceptional' musical instrument is a must.

    As far as stats, get yourself a nice DEX/ Stamina, as the higher it is, the quicker you'll be able to get off arrows. INT/ mana will assist with your specials, and STR/ hit points will enable you to survive longer (and STR will also provide a damage bonus).
  6. popps

    popps Always Present
    Stratics Veteran Stratics Legend

    Feb 27, 2004
    Likes Received:
    You need to think about long term.

    Ultima Online has a total skill points CAP that limits skills to 720 points if your account is 4 years old or more or 700 points total if your account is younger.

    This is important because, as you progress with your skills, you will find yourself needing to "focus" on some skills only rather than spread your points among too many.

    The reason for this, is that the more points you have in a given skill, the better you do in that skill.

    This can mean hitting more often, doing more damage, healing more per second, etc.

    Some skills can be trained all the way up to 120 points. This means that, depending on the skills you are considering for your template, you can "excel" in about 6 skills.
    Some, thanking to items that can carry skill points, strentch this to being able to excel in 7 and sometimes even 8 skills which, clearly, gives more abilities to count on when needed.

    I see you are training archery and also bardic skills. To be more effective archery needs also tactics and anatomy and some chivalry. That makes 3.5 skills. Then bardic needs at least 2, musicianship is a must and then one among provoking, peacemaking and discordance. Many prefer discordance because it could make you be able to lower the stats of your targets and so kill them more easily and faster. But peacemaking could also be helpfull to help you out in dangerous situations. Just use area peace and you can walk out of danger......

    Provocation, can also come handy because it can take monsters off of your back and force them to fight each other.

    That is up to you, it is hard to say which could work best for you, it is something more personal to choose.

    You are missing some better healing. Yes, close wounds can heal you and possibly it is enough for lower end monsters but as you will progress and pass onto fighting tougher monsters, you sill find yourself needing more healing so, taking up healing could be wise, long term.

    Ultima Online is all about making choices when it comes to skills. It is not possible to fit everything in a template and something always must be left out.

    Personally, I try to have focused templates like a Mage that stays with spellcasting skills, a warrior that stays with fighting skills and so forth. My Bard, for example, has all 4 bardic skills, some Magery and then Meditation. If I can handle it with skill items, I add some bonus Mysticism or Spellweaving and play a Bard who can cast a few spells when needed....

    Ultima Online is a great game, it would have not lasted 13 years if it had not been..., and I hope that you will enjoy it.
  7. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    May 12, 2008
    Likes Received:
    Like others have said, you have too many skills to fight anything other than what you have already fought.

    There have been warrior-bards or archer-bards in UO PvM and they have been pretty effective. But they have been more focused. Usually their music skills have been only Discordance and Musicianship, or only Provocation and Musicianship.

    First thing is that you need to decide what your character primarily is and focus on that. So if your character is primarily in archer, first thing is to get the unused points into Archery and, to a lesser extent, Tactics.

    I see no means of healing for you other than Chivalry; I didn't see Healing on your template so far. If you don't want to heal with bandages with the Healing skill, then you may drop Anatomy and make up the rest with Damage Increase items. That frees up 85 points right there. If you want to use bandages, you need the Healing skill and Anatomy and you need to get both at least up to 80 or 85 or 90 or more.

    And if you want to rely on Chivalry to heal? Then you probably should have one of the two skills that regenerates mana: Focus (also known as Battle Focus) or Meditation. The latter limits your armor choice somewhat, to leathers or armor with the "mage armor" property. The former also regenerates Stamina in addition to Mana but regenerates Mana much slower than Meditation does.

    Resist Spells, I think most would (accurately) tell you that you should either take it to at least 80 or not bother at all. With an Archer I think you can shoot it up to GM as I don't think you have to worry about Parry.

    One of the better aspects of UO is an amount of flexibility that's almost alarming. Many templates can work depending on what you want to do and how you want to do it.

    Templates that seem non-viable to some can indeed be viable to others.

    However almost all of us would agree that your current template at present suffers from a lack of focus. (And I don't mean the skill Focus in this case. *chuckles*)

    Good luck.

    -Galen's player
  8. Sevin0oo0

    Sevin0oo0 Guest

    Where do You set Str/Dex/Int at(w/ that template)? Since it seems there's 'levels' to many skills (healing for one),where often just a couple pts are better utilised on something else
  9. canary

    canary Guest

    Well, it depends on how much he would use his mana supply. And it also depends in the end how his suit is built.

    If he is focusing more on a simple chivalry spell here and there and has a lot of built in mana increase, LMC and MR in his suit, you don't require as high an INT stat.

    I can say that, as an archer, you want a very high DEX stat. It's the other two stats that it gets a bit more nebulous.

    For example, I have a pure archer with a primary focus on PvM (though I do PvP on occasion). My stats are:

    STR: 114 DEX: 144 INT: 29
    HP: 130 STA: 165 MANA: 64

    This is without any potions or weapon, just the basics with wearing a suit. But I also have MR 13, LMC 35, SR 11 HCI 45 and DCI 20 (yes, I'm aware DCI is low, but I also am an archer on the run). So, yes... the actual build of the stats you should target do rely somewhat on what you choose to wear.
  10. Tjalle

    Tjalle Grand Poobah
    Stratics Veteran Stratics Legend Campaign Supporter Gilfane

    May 12, 2008
    Likes Received:
    Since you seem new I guess you have 700 skill points to use.

    I would probably go with:

    Archery 110
    Tactics 110
    Anatomy 100
    Healing 100
    Music 110
    Discordance 110
    Chivalry 60

    110 scrolls should be fairly cheap to get.

    For stats assuming you have 230 points to use:

    STR 90
    DEX 100
    INT 40

    Try and get a bow with Swing Speed Increase (SSI), Mana leech, Stamina leech, Hit Lower Defence (HLD) and Damage Increase (DI).

    If you have leech properties on your weapon you are less dependant on having regeneration properties on your armour.

    See if you can find a suit with good overall resists (max resist is 70 on each unless you´re an elf, then you can have 75 in energy), stamina increase (allows you to shoot faster), mana increase (to get you up to 60 or so), hit point increase. If you can, try to add some Lower Mana Cost (LMC) as well.

    On jewelry you want to have as much Hit Chance Increase (HCI) as possible. Also get some more DI on them.

    Well, that´s what I can think of for now. And as the wise Grog would say: Have fun!
  11. Ganesh89

    Ganesh89 Journeyman
    Stratics Veteran

    Jul 2, 2007
    Likes Received:
    Well like the others mentioned you are too heavy on the skills.....

    If I were you I'd focus on a classic ABC archer.....then squeeze in the bardic skills...
    Since you need a way of healing yourself it's very hard to do with a 700 skill template....

    From your post I read you don't use disco alot so I suggest you focus on a pure archer first then as you get more advanced move in the bardic skills and drop Bushido and Anatomy....

    A: Archery ->aim at 120
    B: Bushido -> aim at 120
    C: Chivalry -> aim at 65-70

    Anatomy and Tactics increase your damage potential. These have to be maxed to 100. Look for cheap 110-115 scrolls while you progress. Depending on the shard you play, you find them at around 5k for 110 and around 50-60k for the 115. Use them early so your skill gains are easier in the high 80ies. Decide if you want to be a provo archer or a disco archer.. I would suggest on using disco first. Provocation is a nice skill as well but it's a lot more work to master and wield in combat. Additionally you really need Healing...

    So to summerize:

    120 Archery
    100 Bushido
    100 Tactics
    100 Anatomy
    90 Healing
    65 Chiv

    Leaves you with 125 points to spend.....kind of a crossroad you hit there...it's now either drop Anatomy and raise 2 Bardic skills to 100-120 and spend the rest on Bushido and Healing or go to a pure Archer:

    120 Archery
    120 Bushido
    100 Tactics
    100 Anatomy
    100 Healing
    60 Chiv

    Dex 150 or as much as you can possibly get
    Str 100 +
    Int the rest you dont need :)

    Which leaves you another 100 points to use. This I would either invest into bumping up
    Tactics and Chiv or invest it into Resisting Spells.

    For what it I learned playing this game for more then 10 years: it's better to focus on one speciality and really gear your char towards it then to mix in too many abilities and excel at none :).....Don't get me wrong here... mixed chars work great, but tend to be very expensive gear and skill point wise....


    70 all resists... at least that's what you aim for....:) (make friend with an imbuer....there are some really great people on the boards here, which are willing to help out new players with a basic suit...if you play Formosa or Drachenfels I can help you out)

    Keep your eyes open for stamina increase on the suit parts, once you hit 150 Dex only way to hit more frequent is stamina....

    For an archer it is SWING SPEED INCREASE all the way... no weapon should have less then 30....for starters i would aim for bows since the ammo is easy to get from rat man archers in Ilshenar. They always drop around 60-70 per kill....you even might get a couple of skill gains out of them while farming arrows...Magical short bow is a good choice since it's fast and the more you hit the more you gain in skills. Ask around so you get an exeptional bow...very easy to make for a gm-fletcher and it has 40 dmg increase.....the rest of the properties are not so important for starters but aim for mana leech and stamina leech....

    With a bow close to what i mentioned those air-elementals should die in about 3 shots with your current skills.....no need to run anymore....

    Have fun playing and good luck on your travels!

    P.S.: Post the shard your playing on, so some vets can help you out a little :)
  12. Willard

    Willard Seasoned Veteran
    Stratics Veteran Stratics Legend

    Feb 27, 2004
    Likes Received:

    Welcome to UO. Lots of good advice posted above. If you need help with a suit of armor and weapon, and play on LA or Atlantic, I have a 120 imbuer and can set you up with some decent gear. Send me a PM or ICQ (98110980). Be happy to help you out.
  13. kennfusion

    kennfusion Guest

    See, I named the thread correctly with "clueless".

    Here I thought my problem was all gear related and it took a bunch of people to point out that it is template related.

    Thanks Ganesh89 for some really detailed ideas of what direction to go in.
  14. aarons6

    aarons6 Certifiable
    Stratics Veteran

    Oct 14, 2007
    Likes Received:
    what shard you play on?
  15. Tanivar

    Tanivar Crazed Zealot
    Stratics Veteran Stratics Legend

    May 28, 2003
    Likes Received:
    I play a Paladin/Archer/Provoker with the following template. The additional skill points are due to account age and imbued skill jewelry. Without using powerscrolls your limited to 100 in a skill so using 40 Focus and 80 Resist Spells will fit it into your 700 skill points. Go for something like 100 Strength, 80 Dexterity, and 45 Intelligence for Stats.

    120 Archery
    120 Tactics
    110 Anatomy
    80 Chivalry
    60 Meditation
    81 Resist Spells
    120 Music
    120 Provo

    Tactics & Anatomy add to the damage your weapon does. I went with Meditation instead of Focus for the faster mana regeneration. It does limit your armor choice to leather & mage armors though.

    I went with Provocation because it lets me use other monsters to help wear down my target and also lets me use other monsters to distract my opponet while I heal up my character as it kills the other monster. It also lets you target two super high hit point monsters on each other so you can just stand back and watch while they wail on each other, saving you a ton of ammo.

    As far as armor goes, go for resist totals of 70 on your armor pieces, which is the maximum resists you are allowed unless you are an elf which can have 75 Energy resist. Stamina Regeneration, Mana Regenration, Reflect Physical damage, and Nightsight are good to have on your armor.

    For a bow, go for one with Damage Increase, a spell attack effect, and life leech to start. Later on you will want Swing Speed Increase, Balanced, and such, but to start, a fairly basic bow will do.
  16. WildWobble

    WildWobble Sage
    Stratics Veteran

    May 21, 2008
    Likes Received:
    First goal focus on some gold! Once you have say 100 000 gold shop arround! Use UOGUIDE Or Stratics to find out info on items, Then make your own mind up unless your on seige i suggest if you want the quick way to get a 1/2 way decent suit and weapon would be to go to luna bank and become a beggar for a day ask for help many will happily dol out some junk they can spare. When i first moved shards and was broke i asked if anyone could spare some change and was gifted with a million gold check so just be nice and BEG!!:danceb:
  17. Demonous

    Demonous Rares Fest Host | Ches Jul 2010
    Stratics Veteran Stratics Legend

    Feb 13, 2006
    Likes Received:
    i agree, beg, a mil is peanuts nowadays someone will toss you one, i remember those days fighting the types of monsters you are, im glad to see a new player giving UO a shot, you can go from a noob to average in seconds nowdays, convince a nice fellow to imbue you a decent suit and weapon and you'll be unstoppable, find a 100% poison damage weapon and train on a golem in luna or somewhere and u can gains kills fast, there are so many tricks to doing things in game that i take them for granted, given most of what i said probably doesn't make any sense to you but there is so much information i could give to a new player like yourself that it would literally take me days to say what i need to
  18. Tjalle

    Tjalle Grand Poobah
    Stratics Veteran Stratics Legend Campaign Supporter Gilfane

    May 12, 2008
    Likes Received:
    Personally I don´t think the golem advice is good for a new player. It´s so much better if they gain while out exploring the world and learning about the game...