In Ter Mur to the east of the Royal City there are spawning Toxic Sliths which occsaionally drop toxic venom sacs on their corpses which are needed to create scouring toxin. Unfortunately the great speed and powerful bite of these poisonous animals combined with their deadly poison attack means that most of my characters are too busy running off to cure/heal to attack them for long. My mage and my tamer do okay around them but the spawn rate of them seems a bit high. There is also a wandering healer to the north of the bridge where they spawn, unfortunately since this area is practically camped by spawning toxic sliths it's rather useless trying to resurrect there. Either he should be on the other side of the bridge or he should wander a lot more. Please balance these monsters out so that they're not quite so difficult to handle, or move the wandering healer to a more favourable location. Wouldn't it be nice if wandering healers could see what you'd get attacked by if you were resurrected at their location and move to a location where the player could avoid unwanted conflicts with dangerous creatures?