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Crafting Template Help

Discussion in 'UO Craftsman' started by connelld1965, Apr 3, 2010.

  1. connelld1965

    connelld1965 Guest

    I am trying a crafters template and need some advice. Right now I have:

    Arms lore

    Do I really need Arms Lore for anything?
    Should I get all of these to 120?
    Is there a better template I should be using?
  2. Warsong of LS

    Warsong of LS Seasoned Veteran
    Stratics Veteran

    May 24, 2008
    Likes Received:
    armslore adds resists to armor pieces and a bump to damage increase mod on weapons, so if you plan to sell to other players you need it. only blacksmithing and tailoring can go to 120.
  3. connelld1965

    connelld1965 Guest

    Thank you. That gives me some room for Magery.
  4. Guido_LS

    Guido_LS Seasoned Veteran
    Stratics Veteran

    Apr 17, 2003
    Likes Received:
    You're going to find your carpentry to be somewhat limited without a lumberjack - which will also be handy to have for a fletcher :) And now, if you plan on becoming a salesman of your own goods, imbuing will also be a must.

    It was always difficult to make a single character as a main craftsman with all skills on all the time. It's now impossible.
  5. aoLOLita

    aoLOLita Sage
    Stratics Veteran

    Jun 4, 2008
    Likes Received:
    Because there is so many skills, I made 2 crafter/gatherers:


    Imbue 120
    smith 120
    tinker 100
    mine 100
    arms lore 100
    Item ID 100 (helpful 1st month, almost worthless now)
    Magery 110 (with jewels and book)

    I needed the magery to get Loyalty (casting EV's on sliths while guildmates guarded me). Also handy for recalling to Queens forge and home forge.

    Second char has: (elf)

    Tailor 120
    Fletch 100
    carp 100
    Ljack 100
    Magery 110
    arms lore 100
    Med 100

    Unfortunately, the two on sep accounts so I could not soulstone the Arms Lore - had to gm it twice :( In your case, I would make on same account and soulstone ArmsLore back and forth, if you have the sstones available ...

    Alchemy and cooking on sep char, but you could add to above template and rely on scrolled runebooks for recall.
  6. [JD]

    [JD] Guest

    To me, trained magery/eval/med on a crafter seems wasted points.

    After I got my 10k loyalty points I stoned it off my crafter and relied on runebooks with charges to get around.

    But then I thought again and most the spells I'd want to cast as a crafter are circle 4 and below. You know, heal, cure, night sight, recall, teleport, bless...

    So i made myself a couple of +13 Magery/LRC rings, I'm carrying around a Conjurer's grimoire and I'm able to do what I need with 41 Magery.

    If I really wanted to pimp my crafter out I could add +15 Magery imbued rings (or crystalline ring), and the treatise on alchemy for +5 Magery.

    My crafter will probably end up looking something like this:

    120 Imbue
    120 Blacksmith
    120 Tailoring
    100 Arms Lore
    100 Mining
    100 Carpentry
    40 Spare pts

    I'll stone on Lumberjacking, carpentry, and fletching as needed...

    If I was smart I'd put all the things which require Arms Lore on one crafter.
  7. Demoquin84

    Demoquin84 Guest

    I think you need 75 Magery to craft a Pentagram. And 45 Music for any instrument. (could be had from items alone)