Just finished the foundation for metalsmith crafting. Trying to get away from the grindy feel, and make crafters really feel a bit more engaged. I created then ripped out an initial crafting system because it didn't grow well. Really excited with the new one, its pretty straight forward on the front end, but behind the scenes there's a lot of integration to hopefully gear it towards being immersive as a main gameplay option. I hope to get it a little more polished for the next play test.