Minus Hacks. Minus Insurance. Minus all the other PvP stuff. In the name of Law and Order. Why cant one option be when a red (or aggressor) is killed to claim "Ressurect in Jail" as a menu option for the victorious non-aggressor. My problem with PvP is Im not really interested in beating you for the sake of. I want your loot. There is no more loot in PvP. Then my problem is both of us can Rez and be back in the game in 5 seconds. Why even have death? There is no player justice system. I think you could incorporate a jail system. If a player chooses to go red, or is killed when gray. A blue player (if victorious) can select "ressurect in jail". If and agressor blue is killed. Same thing. How it would work is. Reds. Grays. Aggressor Blues. Could be tagged by the victorious BLUE (blue only) player to have the ghost sent to jail. Thats the gist. It would be a point accumulation that would send you to jail or something like that. Jail could be 10 minutes, 1 hour, 1 day. Whatever. I find if i give detail like that people get stuck on the numbers. Basically, this system would allow players to police aggression. It cant be abused. There is now a penalty for being an aggressor. You could even create a noteriety system for players that jail players.