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Dear Devs, Grumble Grumble increase the drop rate or play uo.

Discussion in 'UO Developer Feed' started by Kyronix, Apr 18, 2014.

  1. Kyronix

    Kyronix UO Designer
    VIP Stratics Veteran

    Aug 24, 2012
    Likes Received:
    It's incredibly challenging to say the least.

    In my own personal opinion...being able acquire 100% LRC and have gear that essentially never goes away hurt the overall economy more than anything, and imbuing did a lot of damage to loot drops since you can pretty much make whatever you want. I would of much preferred to see an imbuing system where properties can be transferred from one item to another, but the impetus to find that property is still on random loot generation rather than being able to cherry pick stats, again a personal opinion. As a player, however, I tend to like these features as it means that I don't have to carry reagents around on my mage, which is a huge convienence and the gear my pally runs around with will last forever and I get exactly what I want.

    I do remember a time when running around in GM crafted armor with a GM katana was a perfectly normal thing to do, and I'm not even talking post-AoS. There was something appealing about that, the way the gear cycle fed right into stimulating the economy. Now it seems anything anyone is interested in is HML with AI and a maxed out suit. I tend to believe, though, there are those that still just grab a set of gear and go with it - adding bits and pieces where they can find/afford new ones.

    Just some random thoughts while I sip my morning Arnold Palmer ;)
    ShadowTrauma, kongomongo and Tamais like this.