1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. The Broadsword team is seeking alternative castle designs! Learn more and discuss here!
    Dismiss Notice
  4. Broadsword is hosting a 20th Anniversary Party for UO this September! Learn more here. Will you be there, Guest?
    Dismiss Notice
  5. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice

Dear Devs, Grumble Grumble increase the drop rate or play uo.

Discussion in 'UO Developer Feed' started by Kyronix, Apr 18, 2014.

  1. Kyronix

    Kyronix UO Designer

    Aug 24, 2012
    Likes Received:
    For the most part, monsters have remained the same strength as when they were initially introduced. As new monsters were introduced, however, their difficulty was scaled to the current "power level" of the game. There is no silver bullet to reversing power creep (much in the way there is no silver bullet to "fix" the economy). This is to say that an earth elemental has been as strong as an earth elemental for a good while now. What hasn't changed, however, is the quality of loot that is obtainable at this low end. We hope to ameliorate that by rolling out "shame-style" loot globally as well as reworking how we display and educate item properties to try and lessen the learning curve so both the casual gear collector and the min-maxers will be happy.