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Discussion in 'UO Developer Feed' started by UODevTracker, Nov 22, 2010.
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Were both players innocent? Currently on TC you can only actively detect hidden players that you can freely attack. I would retry your tests with at least one player that is a criminal or murder.
To clarify freely attackable meaning detector or target is criminal, murder, in a waring guild, or faction player. Detecting hidden is treated as a harmful act towards the target thus if innocent players would like to detect other innocent players then they would be considered criminals.
The detecton TC should work as follows.
A Blue can reveal criminals, reds or oranges.
A Criminal or Red can reveal anyone.
Detecting is a passively aggressive act.
But of course this is still in testing and may not make it to production.