1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

[Developer Blog] Unified Inventory: Changes Coming Your Way This Friday!

Discussion in 'EVE News' started by EVE News, May 30, 2012.

  1. EVE News

    EVE News RSS Feed
    RSS Feed

    Apr 12, 2011
    Likes Received:
    Hello Spacefriends!
    We deployed a number of fixes for the Unified Inventory yesterday (along with some other general Inferno updates). I’m here to tell you a little bit about the next round of fixes and when they’ll be live.
    We have been listening carefully to the feedback we have been hearing from the community and as a result, the team is working towards another deployment this Friday the 1st of June. What we’re aiming to include in that patch is:
    Inventory Handling

    • If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
    • Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
    • When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
    • Fixed a bug where the estimated price wouldn’t change when dragging between open windows
    • Fixing a bug that produces an error when trying to stack in a full cargohold.
    • Fixing a performance issue relating to unlocking large amounts of items

    • We’re adding a tree structure to POSs, so the list of modules isn’t just one long list of every POS module there.
    • We’re adding a visual indicator to show if you’re in range of a certain container or not, much like the overview has it. That should filter down the number of options in a very nice and visible way.
    That’s it for this week. We'll of course continue applying fixes as they're ready.
    I will post another update later this week to what further changes we’re doing. Please keep the feedback on the feature coming so we can continue to adjust it.

    New to EVE? Start your 14-day free trial today.
    Returning pilot? Visit Account Management for the latest offers and promotions.

    Continue reading...