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(Devs) Geek Question: Wombat

Discussion in 'UHall' started by imported_Coldren, Feb 15, 2008.

  1. Just a bit of geeky curiosity:

    The Wombat engine - What does it look like? What kind of tools do you guys use for debugging, compiling, etc?

    This is a 10-year old proprietary coding system that still runs today. I'd LOVE to see some screenshots or descriptions about what it actually consists of from a technical standpoint, and how you work with it. Obviously nothing that would make for a vulnerability or violate some some aspect that makes it proprietary, but just a taste.

    Kinda like an expose.. Wombat: The Engine that Could! [​IMG]

    Plus, knowing a little bit about the engine will help me figure out what skills I need to brush up on the next time a job position opens up. [​IMG]
  2. <blockquote><hr>

    Do your own research.

    [/ QUOTE ]
    Oooo.. Nice link, if that's the actual engine. That's a great abstract. Thanks! [​IMG]

    However, I'm more curious about how they implement it. Obviously the engine has "been around the block", so I'd like to know more "This is how we at EA/Mythic use this engine" kind of information, tools, etc. Also, even at it's rudimentary level, this abstract doesn't even say what language the engine was designed in... Procedural (LISP)? OO(C/C++)?

    Again, a good start, but I'd like to know more about the big picture. [​IMG]


    Also, this site says it was a student project in Fall of '97.. Did they implement it into the game in less than, or in about a year?
  3. C isn't OO; it's procedural.

    Good luck finding out any further information from EA about this topic.
  4. <blockquote><hr>

    C isn't OO; it's procedural.

    [/ QUOTE ]

    *Slaps head*

    Yeah, don't know why I said that. My bad. Must have been reading to much into Structs, and I just didn't make the distinction.

    And yeah, they probably can't give much, but it never hurts to ask.