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Discussion in 'UHall' started by Demonous, Sep 16, 2009.
just curious, these are the doom timers http://uotreasurehunters.com/QA/doom_rares.php?menu=3
Yep! Same sort of system
But what many people might not know is that we don't actually assign the "Artifact Rarity" directly - the rarity is determined by a formula that uses the "time in seconds to spawn."
That means of the items on the list, there are *ranges* of time that resolve to an Artifact level. The ones that say "1 day" aren't necessarily exactly one day, but within a certain range that classifies it as such.
Everything you can do so that the timer doesn't create a mass arrival of the artifacts and server up would be nice.
Random is a good thing. It the server bots that kill a lot of this game.
I am very relieved to hear that the spawns are more random. Static spawns usually lead to farming and scripting, random spawns give everyone the chance to succeed, with a bit of luck.
spawns have never been "static" per se, a example is a rarity 10 item, the spawn time has ALWAYS been 28-40 days. those math nuts can figure out spawn tables from that information.
thats still a wide range
like Draconi said it is broken down to seconds, another helpful hint is that 1 "spawn cycle" is 15 minutes and 3.25 seconds. with that information and the rarity 10 times that can be broken down into minutes/seconds that will give you spawn range for all levels stalables.
This information come from 6 years of stealing in Doom
Guess that explains why a level 8 showed up about 6 hours earlier than I was expecting it to today.. lol..