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Does anyone play a hide/heal mage anymore?

Discussion in 'UO Spellcaster' started by Sptfyr, Mar 29, 2008.

  1. Sptfyr

    Sptfyr Guest

    This was my favorite char before whenever I ventured solo. I understand that
    dex plays a large role in bandy speed.

    But feel like going back to that after many unhappy tries at other temps. Right now have 80 points invested in stealth (100 with the leggings) which on paper
    sounded great, but toooooo many times I reveal myself by running! And no it is not checked for me to run all the time, it just does at the most inoportune times!

    Makes me want to chuck the whole stealth mage temp.

    But then what to do with my stats to make a viable heal/hide mage?

    My temp would be:

    Mage 115
    med 115
    eval 115
    resist 115
    hide 100
    anat 80
    heal 80

    right now my stats are: with items that I wear

    100 str 109 hit points
    10 dex 13 stamina
    135 int 139 mana

    am a human with 235 max stats
    (won't go elf, rp reasons)

    how can I adjust my stats to make healing
    with bandies a bit more viable?

    Thanks to all who read/respond.
  2. AzSel

    AzSel Lore Keeper
    Stratics Veteran

    Feb 21, 2008
    Likes Received:
    I think you need 90 healing skill to never fail a bandage.

    The amount of damage that can be healed depends on the Healing skill and the Anatomy skill.
    The following formulas are used;
    Minimum amount healed = Anatomy/6 + Healing/6 + 3
    Maximum amount healed = Anatomy/6 + Healing/3 + 10

    If you have 80 or above dex you will heal yourself in 7 seconds.
    If you have 100 or above dex you will heal yourself in 6 seconds.
    If you have 120 or above dex you will heal yourself in 5 seconds.
    If you have 140 or above dex you will heal yourself in 4 seconds.

    If you have below 80 dex you will heal even slower, wich wouldnt be worth it imo.