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[Bushido] Does it need to be 120?

Discussion in 'UO Warrior' started by xempathy, Aug 27, 2008.

  1. xempathy

    xempathy Guest

    I'm working on a character that can solo peerless and all that jazz. Sampire..I use Spirit Speak and Curse weapon (mixed with pots) instead of healing. Right now my Bushido and Parry are at 110. My chance of blocking is (according to stratics) 30 with a one handed weapon or 34 with a two handed weapon.

    Now if I go up to 120 in both (not to mention swords) it's going to be quite expensive...I plugged 120 parry and bushi into the calculator and it gives me a 35% chance to block with a one handed and a 40% chance with a two handed.
    I don't believe that even an extra 6% chance is worth as much as it would cost in gold and in skill points. Am I missing something here?

    Is there a benefit of going all the way to 120 in either of these besides sayings that you're a legendary shieldsman or samarai?
  2. kinney42

    kinney42 Seasoned Veteran
    Stratics Veteran

    May 13, 2008
    Likes Received:
    Not only is that 6% chance needed, its a life saver. Believe me there is a huge difference. Also at 120 bushiido your chance to land a critical strike is higher which means more leeching back to you which means you live longer.
  3. Seismic

    Seismic Guest

    Well I'll ask the next obvious question here ... is 115 satisfactory? I'm not a rich player (yet) and have decided to go 115..

    ABC Archer, btw..
  4. GFY

    GFY Guest

    You should be ok at 115. You'll notice better results around 113 or so. I would continue on to 120 when you do get the chance (gold or champs).

    BTW if your an ABC archer your waisting points on parry. It has no effect with bows!

    Here's my ABC archer:

    Archery 115
    Bushido 115
    Healing 100
    Anatomy 100
    Tactics 100
    Chivalry 90
    Resist 100

    He does really well on most monsters. Paragon liches are a pancake however! :thumbdown:

    Best of all with healing I can stand next to another archer with healing and kill just about anything! 2 second cross heals are AWESOME!

    I carry resist for pvp but I may add some necro and try a vamp archer in stead.
  5. Seismic

    Seismic Guest

    You get 2 second cross-heals @ 90 healing too, so what is the point to go beyond 70 chiv and 90 healing?? Besides the fact that you currently have the points available... if you do 120's on bushido and archery, you lose 10 total pts..

    Anyways, this is my template:

    120 Archery
    120 Bushido
    120 Tactics
    100 Anatomy
    90 Healing
    70 Chivalry
    100 Resist
  6. GFY

    GFY Guest

    I like 100 healing for 100% chance to cure poison. You can miss a cure at 90 and when I miss one it's usually at the worst possible moment. :eek:
  7. Bloodeye

    Bloodeye Guest

    To solo peerless u need 120 bushido! period!
  8. I'd suggest you drop Chiv to 70 and bump Tactics up to 120. It's a HUGE difference in the amount of damage that you do. A 20% increase if I remember correctly.
  9. Seismic

    Seismic Guest

    Any idea what DI is for 115 until one can afford a 120?
  10. Ciar2001

    Ciar2001 Guest

    sorry slightly OT should have put this as a seperate thread, missed the Bushido part :)

    This is my current dexxer template for factions, thinking of switching out the swords once I cap it and maybe taking Fencing, if anyone can give me any pointers would be hugely appreciated, only been back in game since June after a 7 year break :)

    120 Swords
    90 Tactics
    100 Anatomy
    90 Healing
    60 Chivalry
    120 Resist
    120 Parry
  11. Tactics goes in 10% increments. At 110 it's 150% Di and at 120 it's 160% DI. I don't recall ever seeing anything saying there was a midpoint between any of the increments of 10.
  12. Seismic

    Seismic Guest

    Then why use a 115 scroll? I may post this in UO Hall to get more feedback but I appreciate your input..gonna save me alot of $ if I don't need 115 and can go 110 until I can afford 120!
  13. Birdseye

    Birdseye Guest

    I asked about the 110/115/120 increase on the Europa shard, and was told that you do get more at 112 than 110, and therefore it's worth it 'pro-rata'.