1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

[Imbuing] Does this seem fair?

Discussion in 'UO Craftsman' started by Endrik, Sep 20, 2009.

  1. Endrik

    Endrik Sage
    Stratics Veteran Stratics Legend

    Feb 20, 2007
    Likes Received:
    So I finally trained up to 120, and I have 15,000 Loyalty Points so I can also use the Queens Soul Forage. Im not really hurting for gold... But I cant stand farming for Ingredients. So instead of charging gold to make items for people, I was thinking about charging Ingredients. I was thinking something along the lines of 20-50% of whatever is required to Imbue what they want, In addition to whatever is actually used in the process.

    Now you can go through a lot when you get to the 4th and 5th Properties, and Im not talking about a percentage of what was used, Im talking a simple % of what is required... So if they want me to make something into an Elemental Slayer, that requires 10 Vial of Vitriol, so I would charge 2-5 Vials as payment, in addition to whatever is actually used in the Imbuing process.

    So they farm the ingredients, tell me what they want, hand me a bag of say 50 Vials, and I take out 2-5 as my payment, then Imbue the item and hand the item back with whatever ingredients are left over.

    Im hoping this will allow people who do not have the cash to pay for a high end item still hire me to make the item for them, and it will help me by giving me ingredients I dont feel like farming. So what do ya think? Does that seem like a fair idea? Is 20% too low? 50% too high?
  2. Drazasamus

    Drazasamus Guest

    i think 20% is fair, but only on the special ingr.
  3. R Traveler

    R Traveler Crazed Zealot
    Stratics Veteran Stratics Legend

    Jul 15, 2005
    Likes Received:
    rare regs not lost on failures... at least for 100 luck on 3-5th try
  4. Beastmaster

    Beastmaster Guest

    I don't know what figure I'm going to settle on. Somewhere between 10-20%. The hard part is going to be getting them to understand when you burn 40 relics trying to give them the mods they want.
  5. guum

    guum Guest

    I think that's perfectly fair. Call me a stingy grouch, but I'm not gonna imbue random folks' stuff for free. Bring me some seeds of renewal or essences of whatnot and we'll call it even. Otherwise, skill up your own imbuer. ;)