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EA Help out Mages give us parry back

Discussion in 'UO Players Corner' started by Rumpelstiltskin, Oct 19, 2009.

  1. I would like suggest removing the dex cap for parry so mage's have a chance against archers....

    80% of pvp is now archers and its really hard for mage's to stay competitive with dismounts shots double hits,

    my changes,

    1.) Remove the dex penalty so all classes can run parry...
    2.) put in mage shields, like 20 mage sc shield
    3.) Give the parry skill come special moves like evasion, and counter attack.

    Basic Template for mage.

    120 mage
    120 eval
    120 parry(mage 20 shield=combat)
    120 resist
    120 med
    120= anything else u want

    If u agree please sign

    /sign Kyrite..
  2. SetItOff

    SetItOff Sage
    Stratics Veteran

    Sep 8, 2009
    Likes Received:
    /sign SetItOff-™

    Copyright of SetItOff™ All Rights Reserved.
  3. Rand Al

    Rand Al Guest

    Or you can just make it harder to hit i get hit every pop by a archer
  4. chad

    chad Sage
    Stratics Veteran Stratics Legend

    Jun 11, 2008
    Likes Received:
    1. Ok
    2. Stupid idea, defeats purpose of a mage weapon even existing.
    3. Stupid idea, defeats the purpose of bushido.
  5. Gellor

    Gellor Guest

    Only partially signed. I'd just like to see the dex requirement lowered to something more inline with dexer requirements.

    Dexers can run around with ~40-50 mana. I'd like to see a STAM requirement of that... not dex but stam.

    I've run a parry mage forever and a day. Standard 120 wrestle, 120 parry, etc. Dexers HATE merolleyes:
  6. Serine

    Serine Guest

  7. McVie

    McVie Guest

    /signed McVie

    STORMCROW22 Guest

    /signed Stormcrow
  9. SUPRsalad

    SUPRsalad Guest

    /signed, Gemma
  10. Restroom Cowboy

    Restroom Cowboy Crazed Zealot
    Stratics Veteran

    Jul 1, 2008
    Likes Received:
  11. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    I actually think parry is fine with the dex requirement. 55 real dex, 10 after crimmy, 20 after a pot (or more).

    You can already make some nice parry builds.

  12. I think if they are going to make it so u need 80 paary to be 100% effective then make it so magic resistance needs 80 int to be effective
  13. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    I don't know if that will accomplish what you want. 95% of these trashy dexers aren't running with resist anyways.
  14. Capt.E

    Capt.E Guest

    /john hancock

    Or make dci work better or something.