You guys need to learn the difference between Stronger and Tougher. If you do a basic scaling up of the boss you increase both it's strength and toughness. The mobs in UO are already strong enough. To make a mass event you only need to increase their toughness, aka hit points. When you increase both it just gets unplayable to anyone that is a casual player. This is one of the biggest reasons for the lack of participation in the events from my guild. We only has 3 people that will regularly attend the events. They have no desire to attend a boring death fest. My main toon is a vet tamer. The event yesterday was the first event I was able to get anything from, and that was only because I repeatedly sent my dragon to his death while I stayed out of stupid one/two shot AOE crap. I had no chance to heal my pet, before I could complete a bandage I would die. Before the event started I seen one of the serpents at the docks, it damn near killed me with a fireball, that is just stupid. The mobs should have a couple moves that are one hit death or close to it. When you increase the strength every move they have becomes a major hit and it becomes unplayable. Another major problem is the size of the bosses. When you have a mass event you need to use a model that is the size of the titans or the boss just get's lost in the mass of people around it and makes it really hard to target it.