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[Magery] eval + anatomy defense and spellbooks

Discussion in 'UO Spellcaster' started by csagent108, Aug 6, 2009.

  1. csagent108

    csagent108 Visitor
    Stratics Veteran

    Aug 6, 2009
    Likes Received:
    I've read before that having high eval int and anatomy together is better than having wrestling for a mage's hit defense. Does anyone know if this works the same while holding a spellbook? As far as I know, holding a spellbook is tied to the wrestling skill. If you use the eval int/anatomy combination, will the same hit defense ability be granted even while holding a spellbook?
  2. Miraeyu

    Miraeyu Guest

    I think so, but I'm not sure.

    Also, are you sure that Eval Int + Anatomy is better than Wrestling? If so, can a non-mage ex. weaver, necro, etc. benefit from this bonus? Thanks.
  3. Alezi

    Alezi Lore Keeper
    Stratics Veteran Stratics Legend

    Sep 29, 2007
    Likes Received:
    You should only take anatomy+eval int as defensive skill to templates that need the skillpoints freed from taking anatomy over wrestling.
  4. Miraeyu

    Miraeyu Guest

    So what is better defense wise? Anatomy + Evaluate Int or JUST Wrestling?

    I just need to know which offers a higher cap. Thanks.
  5. Gellor

    Gellor Guest

    They are exactly the same as far as the chance of getting hit goes.

    Wrestling adds in:
    1. Attacking... you take swings at a person and may get an extra point of damage in :p
    2. Special moves - mixed blessing since special moves can't be queued while casting. I have a hell of a time getting timing down.
  6. Miraeyu

    Miraeyu Guest

    Thanks a lot Gellor! This helps a bunch. :)

    Edit: For special moves don't I need some tactics and weapon skill?
  7. Miraeyu

    Miraeyu Guest

    Nevermind, I found out that for Wrestling I don't need tactics.

    But I have one last question. As far as HCI is concerned, do any other skills raise it, or just Wrestling? I'm asking because I want my special moves to hit. Thanks.
  8. Gellor

    Gellor Guest

    HCI is an item modification. You just need to get the appropriate items.

    Keep in mind, even if you have 45 HCI, the best you can hope for is 50% chance of hitting. And in PvP, given the number of people using hit lower attack weapons, your chance goes down hill in a hurry.
  9. Miraeyu

    Miraeyu Guest

    Ah, ok. I have a question about armor though.

    I know plate doesn't work with active meditation, but does it work with PASSIVE meditation? Is there a slight bonus even though I'm wearing heavy armor? Thank you.

    Edit: How can I tell if an armor piece is heavy or light? I'm confused.

    And does only the chest piece matter? Or do the pants, helm, neck piece, etc all matter? And what happens if everything else is leather armor, with the exception of one thing?
  10. Hildebrand

    Hildebrand Certifiable
    Stratics Veteran Stratics Legend

    Oct 12, 2005
    Likes Received:
    Chainmail, ringmail, and Plate are all metal. You can't actively meditate in them and your passive Mana Regen is slower with them. Unless they say "Mage Armor", which then makes them just as being a)naked b)cloth c)leather which all give you active meditation AND passive Mana Regen.
    All pieces must be cloth or leather in order to get the benefits (or mage armor, or a mix of each). You can't have 5 pieces that are leather/cloth and you wear 1 piece metal (non mage armor) then you just spoiled your suit.

    Personally, on my mage or warrior, I never want to wear any metal that is not mage armor or else your Mana Regen slows.