The recent Five on Friday states: This is nonsense. Instead of going into a bunch of other stuff, lets just address the question itself. The "fighting field" is mostly inside faction bases, of which the non-faction guilds can not enter. So there is no imbalance to begin with. Preventing alliances between faction and non-faction guilds on the basis of an unbalanced fighting field is a fallacy. In addition we had a huge fight two nights ago in front of the Shadowlords stronghold in which had both an enemy faction and non-faction friendly (not allied) guild present. They were causing just as much interference as if they were allied. The main benefit of allying a non-faction and faction guild is you can use the same communication tools (alliance chat) and play together without hitting each other. This has no direct bearing on how faction fighting turns out. The alliance system was meant to make game play more fun and easier. To restrict what types of guilds can ally in this manner is a step backwards.