This is my post in faction forum I decided to repost it here to grab some attention from the DEVs so they can seriously reconsidering the idea of making "faction point farming" only allowed to players/guilds rocking an big numbers of accounts. Mesanna explained roughly how the new system would work and I read thru it, very carefully and found something that's really wrong. Even Mesanna said it can still be abused but the abuser has to have a good numbers of accounts to do it... This widens the gap between legit players (now with broken suits as well) and the 1 player supplying his entire guild with ungodly amount of faction scores/points whatever you wanna call it because he has 10 accounts he can use to create enough "fake faction enemies" on and to create a fake heroic battle all his guildies has to do is to go thru such a fake battle and win and then they get BOMBED with ungodly amount of points... If this is the case then the new system isnt that good and could be quite possibly worse then the current system. Anyways this is my post and my suggestions I am very much against point farming (actually the 2 biggest faction PvP guilds on my shard have full time point farmers supplying them points to wear their armor and to horde points to keep their points low so legit guilds couldnt get a lot of points per kill). My beef with the whole thing is if they actually makes the change to where people couldnt wear their faction arties this pretty much means breaking ALL faction PvPer's suits. AND the methods/system they proposed can be abused ONLY TO THE ONES WHO WITH A LOT OF ACCOUNTS. At least 1 dude I know runs 10 active accounts with a couple of them running anywhere from 5 to 8. This means for people with 1 or only 2 accounts theres no way we can wear the arties unless you actually went out and kill the enemies. While the zerggy enemy guilds with many accounts (our guild is one of the smallest faction guild) can "setup" a fake heoric battle. e.g. His main account is running on CoM and he fakes 9 SL characters attacking him while he tries to xheal himself on another CoM char (setup a loop here and let it run for awhile). Then he will proceed and kill all 9 of those fake SL chars and pulls off a fake "heoric" battle and gets millions of points because the system thinks he pulled off something really difficult. Now rinse and repeat for all his guildmates, 5 days later we will be facing a zerg of enemies fully suited up while we are still struggling to fix our broken suits just so we can compete... I dont see ANY REASON WHY they couldnt do it the easy way. The easiest way to eliminate the issue with trammies wearing faction artifacts for pure PvM is to make faction characters to be attack-able on ALL FACETS by their enemy factions. Another reason is this system USED TO BE in UO. People wanted to get Chaos/Order shields joined Chaos/Order and was instantly attack-able anywhere on server by their enemies. Why couldnt you just put this in? After you make all faction characters freely attacked on all facets then remove the requirements to use faction arties for all faction players. Keep all the stat tracking and the neat little menu you guys made if you want but seriously making faction characters attackable cross facets would be the best way with the whole issue. Please consider it. Allowing only the biggest subscribers (or the zerg guilds) to abuse the system isnt the way to go nor is it fair in anyway shape or form.