1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Factions

Discussion in 'UHall' started by ShaunOfPac, Aug 5, 2008.

  1. ShaunOfPac

    ShaunOfPac Guest

    OSI SERIOUSLY needs to do something to revamp faction fighting.

    A couple pics from my days in factions, this is what factions needs to be again:
    [​IMG]

    [​IMG]

    [​IMG]
     
  2. Any of the following changes would easily put many people in factions again.

    #1 Suggested Change
    A simple change to make sure people are all over factions again.
    Cap everyone's possible resists at 75 instead of 70, and 80 Energy for elves.

    Once they join the faction, there cap is increased to 75, when they quit, it is back down to 70.

    #2 Suggested Change

    Have a champ spawn in a faction-only area. Only faction players could do and finish the spawn, any non-faction character would be unable to enter.

    #3 Suggested Change
    Increase LMC Cap to 45 for all faction players, back to 40 when faction player quits.