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Fel and Tram dungeons

Discussion in 'UHall' started by o2bavr6, Jul 3, 2008.

  1. o2bavr6

    o2bavr6 Slightly Crazed
    Stratics Veteran Stratics Legend

    May 13, 2008
    Likes Received:
    I would like to see the dungeons in Fel and Tram have more content added to them as opposed to adding new lands.

    I truly cant speak for Tram, because I am rarely there, but the Fel dungeons are always empty, not including champ spawns or harrowers.

    I wish something could be added to make people visit these places more often, instead of them being a waste land.

    Maybe something along the lines of the Peerless type bosses.
  2. ColterDC

    ColterDC Visitor

    May 13, 2008
    Likes Received:
    The last thing this game needs is any more land to spread out the dwindling playerbase.

    So I definately agree that revamping the legacy dungeons would be better than adding another theme land.
  3. Joyous2K

    Joyous2K Guest

    Yes. I would like to see some new monster that is easy for my pets to kill but that still gives good loot i nthe form of armor and weapons. Gold is too heavy to carry these days.
  4. Draxous

    Draxous Grand Poobah
    Stratics Veteran Stratics Legend

    Feb 3, 2004
    Likes Received:
    The one thing that I absolutely loved about Mondains Legacy is that it expanded upon our current land-mass... but didn't add land to it.

    Honestly, one thing that I surmise would really revitalize this game... is fixing the loot we get with-in it.


    if artifacts were blessed but non-repairable. (and possibly at a reduced durability from what they are now.)

    If item insurance was gone.

    If crafters could customize the properties on the items they make... for example. regular crafted armor had 3 properties on it... not so much the intensities. Also, runic allowed for up to 5 props and the higher the runic... would be guaranteed higher the intensity.

    If the loot dropped from monsters wasn't 99.999% of the time completely useless... but, actually useful... 75% of the time.

    Hunting... would once again be worth it... crafting would once again be worth it... people would have to do more than just obtain their uber suit and insure it... never again needing to collect resources.

    It would also solve a lot of the PvP issues I've noticed since playing atlantic again almost a year ago.

    Risk vs Reward... but, who knew?
  5. legendsguy

    legendsguy Sage
    Stratics Veteran

    Jun 7, 2008
    Likes Received:
    i dunno if you're sarcastic or not.. but i hope you are.....
  6. Trammelignorance

    Jul 3, 2008
    Likes Received:
    I agree we don't need anymore useless land mass. Infact I think they should remove Ish.

    They should really work on a new artifact system. Add a new trammel and fel artifact location. Completely new set of bosses/system. New artifacts are required so trammies have a purpose to collect them and pvpers can use them. It makes it a lot more interesting overall. It wouldnt be hard adding a new 50 arties? Maybe also add a few super arties which are 10x as hard to obtain as a normal current artie. Wouldn't that be good? I mean you could have an artifact horse or something - adds 6 physical resist while riding it etc? Simple stuff, but different to whats currently on offer. A different artifact crimson? so you have to either use a crimson or the new artifact? Cmon EA this has taken me 2 minutes to think of!

    Heck you could even add a new spawn like elemental spawn group and or orcs. You get different skulls and summon something else besides a harrower. Maybe off this boss you can get like 50 different deco items? some rare, some not, or even a whole bunch of other stuff lik weird hued clothing etc - galcial stuff is like 1 in 50 chance or something? Simple, but fun and encourages fel activity and or trammel group work.

    I think the introduction of powerscrolls was one of the best things ever. It encouraged care bear players to actually try fel and "try" to defend themselves.

    I agree that loot is almost worthless off any monster except a peerless. But I think you trammels should try strongboxes in sanctuary. I complete 1 box every 2 minutes on my dexer, using an idle player as a distraction for the succubus room. You would be amazed at the number of uber items you get. Remember strongbox loot is 1 to 5 mods with nothing below 75% intensity (goes up to 100%).

    Blackrain seriously go play a freeshard if you want insurance gone. You obviously don't pvp. This game is now around obtaining that elite 1 of a kind suit. Relying on crappy crafted goods is not good, go play seige of UOG. In UOG trammie smiths etc can make crafts and roleplay all day about mining etc with other lonley souls. I think that will suit you better.
  7. FrejaSP

    FrejaSP Queen of The Outlaws
    Professional Stratics Veteran Stratics Legend Campaign Patron The DarkOutlaws, TDO

    Apr 12, 2001
    Likes Received:
    I rather saw all the classics monster spawn in Felucca upgraded with a greater version of each kind just like with the greater dragons. Not only in the dungeons, but also on overland and T2A

    The paragons in Ilshenar are working fine with classics monsters but I don't want to see the same speed on monsters in Felucca.

    If we go back to the start of UO, players was weaker, we could only go to 100 in each skill and healing was not so powerful. We become stronger, the classics monsters did not.

    In old days, I could not kill a harpy, troll, ettin, elements, etc in 2 shot. They need to do more damage, not alot more but some and they need more hitpoint and a few bandages in their backpack.

    I like to see the normal version tweaked a little but still killable for a char with 70-80 in skills.
    I would also like to see classics animals stronger, for a newbie, birds, rats, rabbits, hinds etc should take some hits to kill.
    Bulls, grizzly, polar bears, eagles, dire wolves and great harts should be hard to kill even for a char with 80-90 in skills.

    A greater version of the animals could drop some rare peerless resources together with the hide and should take at least gm skills or a team of younger chars to kill it. Also let them give more fame.

    Liches are the only classics monster that had grown over the years, they are still a challenge to kill and had learned new tricks but they need better loot and more fame. All the other are just to crappy now and loot and fame from them sucks.

    Felucca could be fun again, it just need some love. It need to stay true to what it was when UO was new, no new fansy monsters and remove this Plague Beast from the swamp, they don't belong in old britainnie. The solens and the Bog Thing and Boglings are ok, let them stay.

    The deep forest need to be more dangerous. I had seen some ruines that would be perfect for a lich spawn or even for a single lich lord.
    We also had gazers and orc spawn in the forest in old days and the brigands need the archer back in their group and they need to a tweak too.

    I remember the dungeons as more fun in old days, you could clean a room, then wait for it to respawn. Now it's like you get nowhere, each time you kill a mob, a new respawn.
    Lets us clean a room again, maybe let a greater mob spawn after the cleaning and when it's killed it will start over with a normal spawn.

    Bring my good old Britainnia back to life.
  8. Redxpanda

    Redxpanda Lore Keeper
    Stratics Veteran

    Dec 6, 2007
    Likes Received:
    I would like to see better loot (or a use for the current useless loot) and more items in the dungeon drop system. There's nothing like knowing you have a chance (no matter how small) of getting something useful with everything kill you make.
  9. The #1 reason why I do not travel to Felucca dungeon, don't have the dex to PUSH thru the spawn, where in Trammel I can get thru the spawning to get where I wish to be.

    Of course #2 is the guy swinging the sword at me, but then again it goes back to #1. If I could PUSH thru then I would be alot happy.
  10. Doomsday Dragon

    Doomsday Dragon Visitor

    Jun 11, 2008
    Likes Received:
    I always wanted to see some unique content go into each dungeon so that there was a good reason to go into each one.

    I think one of the first major steps to this is adding a huge new list of stealable arties different ones for each dungeon and different ones between tram and fel.

    I still want the stygian abyss dungeon but I have to agree I would much rather see all of the old areas that are no longer worth going to get a nice fat overhaul of rich content.
  11. hawkeye_pike

    hawkeye_pike Babbling Loonie
    Stratics Veteran

    May 15, 2008
    Likes Received:
    I absolutely agree, the legacy dungeons should get some new contents, rather than adding new land to the game.

    But not only those! Did you ever visit all the Ilshenar Dungeons? Let me just mention the Rock Dungeon, the Volcanic Lair, the Meer Catacombs, the Spectre Dungeon. Those are great locations, but the content is boring. A waste of server space!

    Also, the tons of landmarks in both Britannia and Malas could be made into interesting and challenging locations!

    I always recommended: Make the existing landmasses more interesting, instead of adding new land!