Sufri Jaskinor has not known a moment's peace since he inherited the treasure. He, his wife, and what remains of their household are now fleeing for their lives. Forced off the road by brigands, they huddle in an old fort and hope to live through the night. Their few remaining bodyguards pace the perimeter. The youngest guard is sent to seek help. The trusting youth begs assistance from all he meets. Many set off for the fort, some with compassion in their hearts, some with greed and cruelty twisting their souls. ~*~*~*~*~*~*~*~*~*~*~ If the fort defenders can keep at least one member of the Jaskinor group alive for a set period of time, they win. If the attackers manage to kill all the npcs, they win. There will be few, if any monsters. There will be one healer in the fort, for as long as she lives. Gates to both the attacker and defender locations will appear near the Brit and Buc’s moongates. Updates and changes: I’m dropping the registration requirement and thus also dropping the Award Hall recognition. On Saturday, the gates will go up at 8 p.m. CDT. The event will end at 8:30 p.m. CDT or when the entire Jaskinor group dies, whichever comes first.