Fight Night setup Class 1 Pure Mage: Only spells from the magery book will be allowed. No Summonsed No poison above lvl 1 No weapons, only books No protection No potions, orange leaves or enhanced apples No faction Band-Aids No mounts No disarm No weapon class skills (this includes tactics and anatomy) No ninja stars or shirkens enhanced with poison No spellweaving Class 2 Nox Mage/Necro mage/Chiv mage: No summonsed No protection No Potions, orange leaves or enhanced apples No faction Band-Aids No mounts No weapon class skills (this includes tactics and anatomy) No ninja stars or shirkens enhanced with poison No spellweaving Class 3 Dexer melee/archer: No Summonsed No Potions, orange leaves or enhanced apples No disarm No mounts No holy light No faction Band-Aids No magery or necro skills No spellweaving Allowed 4 charges from a poisoned weapon or 4 shots with mortal strike or 4 strikes of bleed. Any combo of these if fine but do not exceed 4 uses total per match. (This includes ninja stars and shirkens that are enhanced with poison) After 5 Minutes the (No Healing) rule comes into affect. *Joining multi classes are welcome and for the top three classes the payout will be in affect. Optional event: Tamer class: This class is to test your greater dragon against other greater dragons. Also allows ANYONE that has a tamer to participate in this event. No peacing, No discord Blessing pet before fight is welcome but not after fight starts No removing curse, curing poison or healing pets at anytime during fight Only command used will be “All Kill” against other pets only No attacking players or EM’s with pets. *All participants will receive a check for 10000 gold in each class (not counting tamer class) they join to help cover any losses they acquire. The winner of each class will receive 100K checks (including tamer class for the winner). Note: The EM’s HAVE to make it safe for spectators. Killing people who come to watch will keep the attendance for these events low. The safety of people who wish to watch or even participate is vital to the success of the event. Maybe have a GM present to “handle” the troublemakers with a lightning bolt of death and THEN ban them. * This is optional. (I would be willing to donate some gold for rewards) Now this is just an idea of what it could look like. Please everyone give some input on how to improve Fight Night. I know the Ems can’t talk about it here but they can read this and help give them ideas how it should go.