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Discussion in 'UHall' started by Storm, Jul 5, 2011.
Just wanted to let everyone know I just received a patch for ec not sure about cc
cc client recieved a patch as well.
alright whos got the dirty details?
New artwork in EC already evident
I think they put in the new changes except they tweaked poisoning so it 100% chance of lethal regardless of how many tiles away, and if a mage uses protection it's 75% sdi no matter what.
what have you noticed so far?
Wouldn't mind a hint, Wandering around and not seeing anything new.
ehh.. just high seas stuff =/
yep i think so also
I see problem... cant get past GM POISONING
Poison (Magery): Players with greater than GM Poisoning and GM Magery will have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength now reduces with range instead of dropping to 1 at ranges 3 or greater.
Thats a direct quote lol.... How in the heck do we get past GM Poisoning
Its always been magery + poisoning over 200... Apparently they don't know their systems?
This has all been covered over and over in the test center poisoning thread.
They mean 100 poisoning + greater than 100 magery.
It was worded funny, but you need 100 poisoning.
120 magery + 80 poisoning will not work. You need gm poisoning.
My NEcro Mage has gm poisoning... lol but they said over gm lol. Aye they need to check that wording and see if your correct lol
They have never been able to put into words exactly what they code. It probably goes a long way in explaining why they never get anything coded right the first time.