1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

[Parry] GM'd Parry...

Discussion in 'UO Warrior' started by Rotgut Willy, Nov 16, 2008.

  1. Rotgut Willy

    Rotgut Willy Seasoned Veteran
    Stratics Veteran

    Oct 27, 2008
    Likes Received:
    I GM'd parry and was amazed at how easily it was GM'd. I just let a Mongbat beat on me while spamming Spirit Speak for heals and using a SelfRepair:4 bronze shield. It took less than 2 days of sporadic training (I also farmed in Ilshenar with a different character).

    I remember "back in the old days" training with Batlin (he wrote one of the original parry essays on Stratics) GM'ing parry was a major PIA. Wow... what a huge difference.
  2. Farsight

    Farsight Crazed Zealot
    Stratics Veteran Stratics Legend

    May 12, 2008
    Likes Received:
    Resist magic had the same turnaround in difficulty. It used to be two of the most difficult skills to raise, now I raise them on every new character in order to get my stats where I want them, regardless of whether my final template will use either of those skills.

    After all, in two hours of parry/resist training, your skill in both is at least 90 (usually GM if you do it right) and your stats will be exactly where you want them.
  3. Taylor

    Taylor Former Stratics CEO (2011-2014)
    VIP Stratics Veteran Supporter Alumni Campaign Benefactor Alumni

    Oct 21, 2008
    Likes Received:
    Remember when parry and magic resist were two of the most difficult skills to raise? It's amazing how easy these skills are to master, especially compared to their former difficulty.

    I. Parry
    1) Wear a suit of armor with 70 physical resist and good durability. Dull copper will work.
    2) Go to the sheep pen south of Yew.
    3) Equip a weapon in which you have 0 skill (e.g. if you're a swordsman, equip a fencing weapon). Equip NO shield.
    4) Target all 8 sheep so that they attack you, then toggle out of combat. Your character should stand there and allow the sheep to attack it.

    You'll have to repair your armor and heal as needed. Using this method, I went to 120 parry in 6 hours.

    II. Resisting Spells
    1) Go to Haven and target 6-8 spectral spellbinders.
    2) Lead them to the small, partially-collapsed farm house immediately south of Haven. (The lower, right-hand corner of the house is partially-collapsed).
    3) Once you close the door, the spellbinders will not be able to get to your character. Instead, they'll stand outside the building and cast on you. They don't cast any damage spells, so no need to heal.

    Using this method, I went to 120 magic resist in 8 hours.

    Now, if only animal taming were this easy to raise...
  4. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    Quicker ways than mentioned above..

    Parry - Grab a wep that you are not proficient with. Get female NPCs in Jhelom and disarm them. You can get about 40+ if you have a friend help gather them. You go from 0 - 120 in a few hours.

    Resist works best if you have a second account. Remove eval off of a mage and have him cast paraylize fields. Have the character you need to work resist in just run through the field. Have that same caster cast weaken on you non stop while you run through the fields. If you have other people to help have them each cast a clumsy or feeblemind. You can go from 0-120 pretty quick.