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Government System Feedback

Discussion in 'UO Developer Feed' started by Kyronix, Mar 12, 2014.

  1. Kyronix

    Kyronix UO Designer
    VIP Stratics Veteran

    Aug 24, 2012
    Likes Received:
    We are working constantly with our Event Moderators to better the Governor system. It's still very much in its infancy, but we are making progress. If there are particular issues please let us know.

    Unless something is being built on all shards (large scale stuff like docks and the like) we've run into issues in the past where something that exists exclusively on one shard causes issue with large scale plans - hence the timers. If circumstances dictate that something be built long term, we'd examine keeping those structures permanent on a case by case basis. Something like a "triumph" celebrating the victory over a lengthy invasion comes to mind in that example.

    With regard to losing individuality we have to be somewhat pragmatic about it. I am all for each shard being unique, that is one of the fundamental features of UO that makes it so great. As we move beyond the beginning stages of these additions we can investigate providing a means to promote individuality with what can be done whilst still preserving aesthetic integrity within our cities. Our Event Moderators work WAY above and beyond what is required of them. Providing some automation to the system serves to ease some of what is required of them out of this, while still providing the interaction that makes it feel dynamic and real.

    See my other post for the trade deals and "pay per use". Some of your other suggestions could be helpful in augmenting what I talked about in the other response, and will think about the best way to implement them.

    Thanks again for the feedback!
    #1 Kyronix, Mar 12, 2014
    Last edited by a moderator: Mar 27, 2014