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Guild and player run events

Discussion in 'UO Catskills' started by hawkeye_pike, May 27, 2008.

  1. hawkeye_pike

    hawkeye_pike Babbling Loonie
    Stratics Veteran

    May 15, 2008
    Likes Received:
    Fighting Tournament, May 31st 2008, 9 pm EST

    All pirates and members of highlighted guilds are invited to come to the Jolly Roger Inn for another fighting contest! We now have a real fighting arena (size: 9 x 7) we have to inaugurate! The rules are:

    • Ye can use own equipment! Bring whatever equipment and weapons you like!
    • Ye can bring any kind and number of potions, bandages, arrows, darts, bolts and reagents ye like.
    • No pets are allowed!
    • Leaving the fighting area before the winner of a duel is determined, is not allowed.
    • Any kind of fighting tactics are allowed! Whatever abilities yer skills offer, may be used in the duel.
    • The prize: Each contestant pays an entry fee of 10,000 gold pieces (bank check). The winner takes it all!
    • Hint: Area effect attacks (like explosion and conflagration potions or area effect spells) only damage fighters from enemy guilds, not opponents of your own guild.

    Guilds, who want to participate in our guild wars, can use this opportunity to talk about the rules of engagement and take care of setting up the highlighting.
    Stay tuned for a series of exciting events by the end of June!!!

    You can find the Jolly Roger Inn in Trammel, by a lagoon south of Trinsic:
  2. ParadoxUO

    ParadoxUO Guest

    Ever thought joining a Circle of Friends?

    Where Fellowship and Respect are the only requirements.

    We're the only guild on Catskills that provides the Total UO experience...

    Both Trammel Crafting, RP, PVM... and Fellucan Faction Wars, PVP.

    Come visit us in New Haven!

  3. TimberWolf

    TimberWolf Babbling Loonie
    Stratics Veteran Alumni

    May 12, 2008
    Likes Received:
    OK Folks....until such time as we are back up and going please place all guild notices and event announcements here

    If it gets to full I will clear it out monthly and guild invites can be reposted!

  4. ParadoxUO

    ParadoxUO Guest



    Dark Fathers are a demon or daemon slayer type (the latter is now defunct and is only seen as a rare "legacy" item). Before Publish 48, using slayer weapons was not as necessary, and sometimes could be more detrimental than anything, due to the Dark Fathers' extensive use of the Blood Oath spell. However, this Publish appears to have enacted greater rewards for doing more damage, and slayer weapons are once again necessary. Further, changes to Blood Oath were enacted that made the spell less catastrophic.
    Every few moments Unholy Bones will be tossed at random attackers. The bones can be cut up with a bladed weapon such as a Dagger. The stronger the potential summon, the more times you have to cut the bones. Even if you don't manage to destroy the bones the summoned creature will be perhaps a Zombie instead of a nasty Lich Lord.
    Dark Fathers love to cast Necromancy spells. They are particularly fond of casting the aforementioned Blood Oath (though less often since Publish 48 than hitherto) and summoning Revenants. Even without Blood Oath, they will reflect back upon you about 5% of all damage that you deal to them. Mages can use summons to avoid damage, such as Energy Vortexes and Earth Elementals. Tamers can hold their own if they have Veterinary but will have to deal with frequent Wither attacks. Bards can help all fighters with their Discordance skill or provoke unholy summons back on the Dark Father or each other.
    One tactic which can work involves the exit gate platform. The small area can be blocked up by players with only the Dark Father being close enough to attack. All unholy summons will be out of reach except for magic casters such as the Lich Lords. Typically, a warrior stands directly on the gate or on the tile in front. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. Mages stand in the rear, healing and attacking. Though this tactics is not as effective as it once was, it still works and is usually more effective than the other common tactic, which is to drag one or more Dark Fathers into the hallway area, and fighting them there.


    Quick Reference Gauntlet Guide:

    Room 1: Darknight Creepers - Use: Fire Damage, Undead Slayer Weps
    Room 2: Flesh Renderers - Use: Fire Damage or Cold Damage
    Room 3: Impalers - Use: Fire Damage, Daemon Slayer Weps, Energy Vortex, Poison
    Room 4: Shadow Knights - Use: Fire Damage, Undead Slayer Weps, Energy Vortex
    Room 5: Abyssmal Horrors - Use: Physical/Cold Damage, Daemon Slayer Weps
    Final: Dark Fathers - Use: Any Damage Type (all resists at 30), Daemon Slayer Weps, Earth Elementals


    Doom - Dark Father Strategy:

    archer with 1025 luck and double slayer
    Have 1056 - 1072 w/o wep or lucky necklace

    Tamers... send your pets and heal from afar, if you are an expert like Icelander you can try to bandage your pet... ( i know i cant...)

    Archers... demon, undead slayer and cold or fire versus the room bosses... then elemental or demon slayer vs dark father...

    Mages... earth elementals, all kill, target df and have fun... demon or undead slayer spellbooks are a must...

    Tanks... HP regen suit, slayer weapons, high DCI... X heal and you might face a DF or any boss one on one...

    Tamers need 1225 luck to maximize your chances.
    Archers need 1025 luck and 1000 perfection to maximize your chances... of an arty drop.
    (numbers rounded to the closest integer)


    Doom Dark Father Suggested tactics:

    1. Army of Mages...
    Earth Elementals, send them to fight the DF, when the spawn is heavy, entire unit switches to Undead Slayer Spellbook and Meteors, then back to Demon or Elemental Slayer SpellBook pounding on the DF...
    specific macros: spell macros, all kill macro, use dagger macro to target the bones, equip last weapon to change spellbooks instantly.

    2. Tamer Unit...
    Pets, send them to fight the DF, heal them from afar, when the spawn is heavy, entire unit switches to Undead Slayer Spellbook and Meteors, then back to Demon or Elemental Slayer SpellBook pounding on the DF...
    specific macros: spell macros, all kill macro, use dagger macro to target the bones, equip last weapon to change spellbooks instantly, last target...
    Specific locations: blocking the DF inside the gate area will help...
    uoa macros: g heal+pet

    3. Archers...
    Set Formation at the gate area,X heal and if possible get a stealther/lesser undead to block the DF from melee... beware blood oath.
    specific macros

    4. Tanks...
    Much like archers but if you are tough enough to handle a DF you don't need my tips...

    5. Mix Unit...
    a) provokers can set spawn on the DF
    b) archers/tamers should wait till a rotting corpse is on the DF so the df wont change target
    c) earth elementals on the df at all times
    d) clear the spawn by cutting the bones, destroying the undead when possible
    e) don't be a TARGET... run to safe area if you are
    f) heal pets/tanks (renewal) when possible

    Special notes:
    Using luck is a risk and requires alot of team work for the tamer/archer to survive and grant us MAX drop chances... unless we have experienced healers this will be a trial to the ones wearing low resist/high luck pieces... your choice thou...
    we can keep party going but remember, you should do 700 dmg to the DF for artifact chance/looting rights... yes, even in party.

    We are doing it EACH FRIDAY... Skulls will be provided.
    Thank you... :thumbup1:
  5. hawkeye_pike

    hawkeye_pike Babbling Loonie
    Stratics Veteran

    May 15, 2008
    Likes Received:
    The Pirate Conspiracy

    The Pirate Conspiracy is an ongoing event series organized by the Catskills roleplaying community. An incident on June 21st 2008 kicked off a new storyline, bringing a lot of fun and interaction for the involved guilds and players. These events will introduce the background of the conflict between unsavory folk (pirates) and the honorable society of Britannia. All Catskills roleplaying guilds are invited to join in!

    Background Information:

    The United Pirates have been haunting the streets of New Haven, demanding a "security tax" from honest citizens. They claimed that New Haven now was under pirate law, and that their presence would ensure the safety for both inhabitants and visitors. Anyone who refused to pay the security tax to the amount of 500 gold coins, was asked to leave New Haven or was attacked and chased through the streets. Honorable and brave fighters have tried to resist, and sometimes even won battles against the pirate intruders. But still the evil folk was present in this once peaceful town, prowling its streets and threatening passers-by.

    During a guild meeting in the Lion's Den in New Haven on June 21st 2008, the treasurer of the Gentle Rest Inn guild named Hefeustus was lured under false pretenses to a room next door. There he was knocked out and kidnapped by an infiltrator, while Hawkeye Pike, Captain of the United Pirates guild, was seen blocking the door with chests, thus enabling the escape of the traitor. Nobody knows the real reason for this hostile action. The Torm's Fury and Purple Guardians of Honor guilds declared all pirate folk outlaws in New Haven, who would be punished and chased away from this town without warning. Ever since, heavy war has been raging in the streets of New Haven. Hefeustus has been missing ever since. Everyone is advised to be extra careful when entering the town of New Haven.

    Upcoming Event:

    June 27th, 9 pm EST: Due to the current situation in New Haven, the United Pirates will hold an emergency session on June 27th at 9 pm EST. At this meeting, they will discuss about the next steps to be taken against landlubbers, as well as the matters concerning a certain hostage. The location of the meeting place will be communicated to the crew members on the day of the meeting in a secret way.

    The hiding place of a certain hostage has been written down in an encrypted document. This document has been distributed on a series of books. To find out the location, you have to possess all books. These books will be handed out to trustworthy pirates for safekeeping. The first book will be handed out in this meeting. (Note: The book always has to be carried in the backpack by that pirate, and it must not be insured.) It is up to the enemies of the pirates to find means to retrieve this first book.

    Also, the concerning pirate will carry a valuable artifact weapon called "Pirate Slayer". This weapon may be looted from the pirate and belongs to the guild that defeats him.


    The story will continue with more exciting events during the next weeks. These events will cover roleplaying, adventuring, riddles and fighting (PVP). There will be challenges for each type of player, be it roleplayers or fighters, good or evil, experienced or new players. Every roleplaying guild is invited to participate! The public Rules of Engagement (RoE) are applying to all involved guilds (they basically prohibit looting and player griefing).

    Official Event Page:

    Hawkeye Pike
    Captain of the United Pirates
    ICQ: 7041294
  6. hawkeye_pike

    hawkeye_pike Babbling Loonie
    Stratics Veteran

    May 15, 2008
    Likes Received:
    Due to an accident, the Pirate Conspiracy event had to be rescheduled to Sunday, June 29th, 8 pm EST. Sorry for any inconvenience!
  7. Nok

    Nok Lore Master
    Stratics Veteran

    May 12, 2008
    Likes Received: