Healing Skill For healers with 80 skill or greater in healing and anatomy, at half the Heal Duration for self heals, healing will attempt to remove poison and bleed effects. This will reduce the amount healed when the heal is finished its normal duration. Max Heal Duration Reduced to 8 seconds. Slip Damage Now Scales based on Dexterity **Faction Bandages do not require the healing skill and so function using the old healing methods. Cure Potions: Success chance for curing poison with cure potions has been adjusted. Cleansing Winds: Should no longer heal target after removing mortal wound. Enchanted Apples: Cooldown Increased to 45 They now have a chance to fail depending on the level and number of curses applied to the user. Failure does not invoke the cooldown period. Petals/Poison Immunity: Deadly poison and stronger now have a 25% chance to break the poison immunity granted by orange petals. posted by logrus Slight mistake in my wording, it should be Greater than or EQUAL to GM Poisoning or Magery. Poisoning won't be going up to 120 for now. The Focus effect is automatic. Basically once you hit 30 in one of the other skills you no longer receive the effect, but as long as you remain under 30 you are fine. If your normal heal time is 4 seconds at 140 dex ( and greater than 80 heal/anat), then you have a chance to cure the poison at the 2 second mark. If you succeed your final heal will amount will be reduced in proportion to the poison level that was cured. If you failed then you will make a second cure attempt at 4 seconds.