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[General] Heartwood Woodland Armor/BONUS MODS

Discussion in 'UO Craftsman' started by LordDextonious, Feb 13, 2010.

  1. I heard it through the grapevine, that heartwood woodland armor has a chance of getting 2 of the bonus mods applied to a piece, ie. Hit chance and Damage increase... either when enhanced before or after imbuing. Anyone know how I would go about attempting this?
  2. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
    Stratics Veteran Stratics Legend

    Jul 29, 2003
    Likes Received:
    Craft with regular wood.



    You'll break a ton of pieces this way but it's the only way to get uber pieces with over 500% overall intensity. You'll also need to succeed on many pieces to get the rare mods. It's crazy difficult to do it this way but will create extremely rare, powerful and expensive pieces.

    You could just craft the items with heartwood until you get the rarer mods then imbue. This method doesn't waste tons of resources because you're not going to break 100s of pieces trying to enhance. The only drawback is you don't get the ultimate max mods on a piece and have it be over 500%.
  3. Word... I spent endless hours making the pieces I needed. Just when I thought my suit was sweet, with 4 pieces with damage increase imbued, someone told me about when you enhance with heartwood, after its imbued, there is slim chance of getting 2 properties added to it. Getting one property is rare enough, couldn't imagine getting 2 additinal properties making the intensity over 700. I'll believe it when i see it I guess, Im running low on heartwood.
  4. Picus of Napa

    Picus of Napa Certifiable
    Stratics Veteran Supporter Stratics Legend

    Jun 27, 2003
    Likes Received:
    I did up a good number of pieces yet never got a double mod. You can make some smoking stuff with wood but sadly its not medable and I found this to be a issue for my sampire.
  5. Shelleybean

    Shelleybean Certifiable
    Stratics Veteran Stratics Legend

    Jan 30, 2003
    Likes Received:
    This info was taken from the official playguide:
    Heartwood Armor also has one random property from the following list: Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor

    Assuming this information is still correct, you won't be able to get 2 special properties.
  6. non-traiditonal sampire template? I havent seen any that include med, so I'm wondering how the lack of mage armor is hurting you. I am assuming human for joat?
  7. Picus at the office

    Picus at the office Certifiable
    Stratics Veteran Supporter

    Nov 24, 2009
    Likes Received:
    I made the pieces before JOAT was "fixed". I was certainly using the extra LMC and regens that came from human so chances are its more of the regen that was the issue. It might have been that I just didn't leech all that well or something else.

    I'll have to throw them on again and see what gives.
  8. aoLOLita

    aoLOLita Sage
    Stratics Veteran

    Jun 4, 2008
    Likes Received:
    I believe what the source meant when he told the poster was that Heartwood adds two special mods not normally available on armor - 5% HCi "or" DI 10%, but the "or" was lost somewhere in the dialog ...

    If I were to enhance an imbued piece, I would use Bloodwood and get more bang for my buck.
  9. A set of armor with heartwood can give you 5 HCI OR 10 DI per piece, not both. Most people have the 20% DI talisman and 25% DI jewels, so they're probably over the 100 DI cap anyway. If you use bloodwood, you get 2 HPR per piece. 6x2 HPR plus talisman, cincture and a bloodwood enhanced shield mean you've got 18 HPR; you gain hit points back FAST. Add a life leech weapon and you're pretty hard to kill.
  10. dlwiii

    dlwiii Journeyman
    Stratics Veteran

    Aug 26, 2009
    Likes Received:
    I am going to explore this route - once I get a GM carpenter, with the goal of increasing overall HCI and DI

    Damage Increase
    50 from jewels (25+25=50)
    20 from talisman (Conjurer's or Arms removal)
    25 Stormgrip
    95 Total

    So - that extra 5% would put me at 100%, meaning I can then drop all DI from weapons and imbue an extra property such as some Hit spell attack.

    To me, this is well worth doing for my sampire. As far as medability - all my weapons leech mana, so when I am low I just honor and hit, and I'm back in business. Much faster than regen could ever be.
  11. [JD]

    [JD] Guest

    Some things to consider

    Someone might want to use an orny so they don't have max DI
    Someone might not want DI on their bow to leave it open for another mod or to use a 450 weight split resist bow
    If you're factions you might lose 10 DI from your M&S Glasses eventually
    If you're factions you might lose 10 HCI from your stormgrip eventually

    Because Carpentry only goes to 100 I'm assuming the failure rate on repairs (and damage done while repairing) is higher (similar to repairing a bow) than on tailored/smithed items.

    It's nice stuff and I'd go for it if I was an elf. With the faction changes coming as a human, even though I can get those elf morph earrings, I'm not really willing any more to consider all the work required only to lose the armor...