1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice

Help! My house won't commit changes

Discussion in 'UHall' started by milk, Sep 17, 2009.

  1. milk

    milk Guest

    I am a new player and I just bought a new customized house. After building the four floors, I couldn't commit the final design. It keep saying there is a structural flaw. But I did checks on every single floor by hiding wall/floor, I couldn't find any orange tiles. It is pretty frustrating. Is there any easier solution out there for this problem. Apparently I don't have any solution right now...
  2. DevilsOwn

    DevilsOwn Stratics Legend
    Stratics Veteran Alumni Stratics Legend

    Oct 27, 2003
    Likes Received:
    try removing one floor at a time and then committing, will narrow down your search... just make sure you backup your design first
  3. If you are using teleporters. Teleporters to no where can do it.

    If you are using certian roofing tiles such as grassy thatch on different floors that can do it. I use the grassy tile to make planter boxes.
  4. milk

    milk Guest

    Thanks for all the quick responses!

    So if I backup first , then delete let's say top 2 floors, and then I commit and it works. I can still restore the whole 4 floor design after commiting? Just want to clarify because if that works then it is really great. AS you alll know designing even one floor sometimes takes a lot of work, I am just trying to avoid redo a floor as much as possible.

    For the second reply I didn't quite get it, if you can elaborate a bit more? I dont have a roof but I do have grassy floor tiles on bottom, 3rd and 4th floor. What I did on the 3rd is a standalone walking path connecting two diagnal corners. The path is supported by narrow ledges I build from second floor. So the walking path is separated out from the main structure. No orange tiles are shown but I wonder if that is the problem if at all.

    Also does water fall piece ever cause problem? I got this waterfall coming from 4th floor all the way to the 1st. I do notice that waterfall though structurally flawed sometimes does not show the orange tile either.

    Thanks again!

  5. Not a grassy floor tile a grassy roof tile. If your not using a roof tile dont worry.

    If you dont have teleporter tiles, dont wory.

    I bet its the water fall. Remove that and see what happens.
  6. Oh and yes
    Back up house

    Delete top floor
    click commit.
    if it works you know its the top floor

    If it still show error
    remove the third floor
    click commit

    and all the way down.
    When you figure it out.

    HIT RESTORE and you get your backup design back
  7. milk

    milk Guest

    To the above poster, thank you so much, this is the exact technique I wanted it. I can't wait to try it tonight. Just a side note, deleting waterfall is a PAIN!!

    To the above above ha, I do have teleporter but I made sure they matched in icons. I thought it was the teleporters, so i added a staircase and it still didin't work, so at least it wasn't just teleporter that were making me go ARRGGG.

    I am just over 2 weeks old in UO, I am really enjoying it ha.
  8. If you are using the 3d client, I had trouble with this as well. Seems as tho there was an issue that wasnt showing "orange" until I logged into the old 2d client.
  9. Devil_Woman

    Devil_Woman Guest

    Seems like Raven has given you the needed instructions to figure out your house design problem, but, since no one else has said it here, I'd like to officially say Welcome to UO!!

    Genuine newbies are getting to be a UO rare so I just wanted to make sure you know how much we prize true rares in UO! :thumbsup:
  10. The teleporters are BUGGED.
    If you have a wall sometimes you can place a teleporter in a spot to close to the wall during design mode.
    IT DOES NOT TURN ORANGE. It looks right but is recognized when you hit commit sometimes as a problem.
    Try removing the first.
  11. GOOD POINT I BUILD AND VEND my merchants in 2D only.
  12. milk

    milk Guest

    yes. one of my guildies told me that 2d client would reveal problems that 3d wouldn't. I was this close to download 2d client but i feel that is just silly that this much effort should be involved to get an orange tile revealed. I thought about the teleporters, so installed a staircase but didn't remove the porters. that might the problem... it is good to see there is so much help around :p.

    I am very new and glad to meet some really helpful people first week into it. Got into this mid tier guild and the leader gave me a set of full lrc suits and everything just took off like light speed after that. now i am learning my template and playstyle, it is quite enjoyable. I feel after a while uo still proves to be a great game. tried wow, ff11 both are good in their own way but somehow feel the same after a while, wow is the worst actually to come think of it. oh well.
  13. EnigmaMaitreya

    EnigmaMaitreya Crazed Zealot
    Stratics Veteran

    May 12, 2008
    Likes Received:
    I had the same problem on TC1 as the poster is describing and I found the problem by doing as Kool has replied.

    In the end, it was a single tile some where around a Stairs that had been removed accidentally and not showing orange.