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help save my Treasure Hunter

Discussion in 'UO Players Corner' started by Tamais, Aug 2, 2008.

  1. Tamais

    Tamais Reporting for Lake Austin since April 2014
    Reporter Professional Stratics Veteran Wiki Moderator Stratics Legend Editor Campaign Patron

    May 13, 2008
    Likes Received:
    Hi, this is basically a template question. Morgana is a mage treasure hunter and needless to say she dies doing level 4 maps. I hate ogre lords. She has 105 points in mage and is gmed in eva, med, lockpicking and cart. I was thinking of adding chiv, archery and tatics. Here is the question, how important is antatony? Would it really make a difference since she doesn't have heal?
  2. Salty Pete

    Salty Pete Guest

    Try this instead....

    GM Lockpicking
    GM Cart
    GM Magery + (get a power scroll for 110-120 when you can afford it)
    GM Med (lower this as you increase skills above 100 in music/peace/magery/provoke)
    GM Music + (get a power scroll for 110-120 when you can afford it)
    GM peace + (get a power scroll for 110-120 when you can afford it)
    GM provoke + (get a power scroll for 110-120 when you can afford it)

    That's the template my treasure hunter has and he is able to walk into the worst dungeons, do any level chest and just generally survive the unsurvivable.
  3. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    Add the Chiv & Tactics, but use a mage weapon and some +Magery jewelry to offset the magery reduction. I have a similar template as a T-Hunter, and another as a fisher.

    Also consider using scrolls for any 8th circle spell you're going to cast at the map site (like Energy Vortex or Earth Elemental)
  4. Nenime

    Nenime Guest

    Do you add Archery, Chivalry and Tactics just to deal with the Ogre Lords or because the like this combination?

    I still recommend Spellweaving because it dovetails nicely with Magery. Etheral Voyage really helps to get away from the first wave of chest guardians and does not need that exact timing as Invis. I take along an (Artic) Ogre Lord by myself (you really learn to love them if they fight on your side ;)), bend to my will with Dryad Allure. He will draw the focus on him as the immediately attacks. You can support him by casting Gift of Renewal, Gift of Life, Nature' Fury and of course with a lot of Magery spells like Greater Heal for him and E-Bolt or whatever for the enemy. At 105 Magery casting Energy Vortex is a risky game in this situations, an Ogre Lord (or Orc Brute instead, if you still hate them) is much more reliable. Let him attack the spellcasters first because they will do the most damage on him.
  5. Eslake

    Eslake Guest

    Eval + Anatomy uses up fewer points for defensive than a weapon skill or Wrestle.

    But if you aren't getting hit, it is useless.

    Try this with your current template.
    -Summon 2 earth elementals before you dig. All Stay them about 5-7 tiles away from the dig site.
    -Pre-cast invis while you are digging and target yourself just as the chest comes completely above the ground (just before the creatures appear).

    Personally I hate Lichs far more than Ogres. Ogres are slow and can't attack at range. A few Blade Spirits or EVs will get rid of them.

    I've been digging up chests since maps were implimented, and tried pretty much every template. (even tried the swordsman route, I really don't advise it)

    The best soloing template I've found for t-hunting is the bardmage.
    100 Lockpick
    100 Carto
    110 Magery
    120 Music
    120 Peace
    120 Provoke
    50ish Med(or weave if you have good MR gear)

    No resist, no anatomy, no eval. Just invis as the chest comes up (with earthies ready) and start provoking as they all go chasing after your elementals.
    1-5s are mindlessly easy with this template. 6s are more interesting due to the ancient wyrms, but still not particularly difficult.

    Of course group digs are a lot more fun, but these days many templates don't find the creatures from a chest challenging enough to be interesting.
  6. Lefty

    Lefty Lore Keeper
    Stratics Veteran

    May 17, 2008
    Likes Received:
    resist/spellweaving/or scribe

    You can use potions such as confussion blast
    use slayer spell books
    use invisibility spell helps.
    If things get to harry use protection.
    Stack spell damage increase items.
  7. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    Last I looked, having weapon skill was superior to Eval+anatomy - AND you get the same benefit as weapon skill by using a -0 mage weapon - with the added benefit of actually having some offensive capability.
  8. Eslake

    Eslake Guest

    Defense Rating from 120 Eval + 80 Anatomy is the exact same as 120 in a weapon skill.

    I would agree that 120 in a weapon would be better, but only if the template had room to also have Tactics (and preferably Parry & Bushido).
    On a character with so much already taken by Magery Med Eval Cartography and Lockpicking, there just isn't room to make weapons feasable.

    Staff of Magi definitely works. :) 120 weapon skill just by having the magery, no need for anatomy Or weapon skill.
    I used one for quite a while, but since I don't usually get hit on a dig anyway, put it away and just swap around my slayer spellbooks now.
  9. archiv

    archiv Journeyman
    Stratics Veteran

    May 18, 2008
    Likes Received:
    I often see folks post provo and peacing on their t-hunters, It's great and all but I still stand by my disco. Particularly with Ogre Lords, it helps a ton. the higer magery helps too. Invest in a slayer spellbook set (or make one if you have the ability), keep ev's up and just have macro's set to switch books to match what you're fighting. I can solo every level in almost every location (except Dot of course) and rarely die.
    My T-hunter does quite well with
    120 mage
    100 lockpick
    100 cart
    100 disco
    100 eval
    100 med
    100 music

    Then I bring up disco to 120 with jewels and just jump back and forth with the spellbooks.

    This is what worked awesome for me after years of tweaking. Hope it helps
  10. Uwen

    Uwen Guest

    Best solo T-Hunter template EVER

    120 magery
    120 med
    120 peace
    120 music
    120 provoke
    100 lockpick

    Soulstone cartography trading it out with lockpicking. Decipher your maps first , how many ever you wanna do in the near future , I have 100 lvl , 5's and 6's done.
    Soulstone cartography and get lockpicking.

    Go find your chest spot pre summon 2 earth ele's command them to stay. Dig up your chest , on spawning peace/run/invis. The spawn will target the earth ele's you sit back and provoke , EV , summon the spawn dead.

    For those nasty lvl 6's with ancient dragons and balrons , provoke or just lure your spawn away. The balrons are very provokable , the ancient dragons are tough and will require several attempts for dragon on dragon provoke.

    When t hunting on islands place a boat first.

    I've done 100's of t hunts with this solo , lvl 1-5 are a piece of cake , lvl 6 is challenging because of the ancient dragons , dont kill your balrons off use them to provoke on the ancient dragons.

    When you tire of t hunts soulstone lockpicking off and pick up eval int 120. giving you ...

    120 magery
    120 eval
    120 med
    120 peace
    120 provo
    120 music

    have fun :)