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Hey some help with temp new to the pvp thief world!

Discussion in 'UO Crime' started by Asanbosam, Jul 31, 2012.

  1. Asanbosam

    Asanbosam Guest

    ok so ive been reading and reading seen alot of diff temps .. I plan on hitting gates dungeons and idocs ... basically im looking for some advice and ideas what are other good spots to steal and what should i add or remove from my temp im pretty broke so starting from scratch any info will be appreciated !thi is what im going with just going to start chara today.....
    120 Ninja
    120 Stealing
    100 Snooping
    100 Hiding
    100 Stealth
    100 Magery
    80 Tracking
    so let me know what you think and any gear i should be looking to get
  2. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Aug 12, 2001
    Likes Received:
    Personally, I always preferred having detect hidden on my template instead of high magery. Being able to reveal hiders/stealthers comes in handy, especially if it's a mage who is trying to invis in a busy dungeon and is trying to get out of a monsters aggro. ^^ ...la
  3. Nonel

    Nonel Sage
    Stratics Veteran Alumni

    Jul 29, 2008
    Likes Received:
    Consider going detect hidden instead of tracking. Detect hidden is equal in weight to tracking skill in terms of chance to track. Plus, it gives the added benefit of actively revealing people... such as those damned mages Rico mentioned.

    If you're not trying to kill people with death strikes, I'd consider dropping ninjitsu to 110. 120 gives you more death strike damage, and helps you get into kirin/unicorn form quicker. But, 110 is plenty for wolf/kitsune form.

    The magery is good if you are going to be participating in factions with your thief. Escaping through e-fields and all. If you're just going to be a dungeon/gate thief, I'd ditch it. Replace it with a melee skill (or wrestling; my preference). Couple those 100 points with the 10 you may have saved on ninjitsu for 110 total, get max DCI (60%, if possible) on your suit, and you'll survive the throwers/archers more often.

    Also, consider dropping your stealing to GM. 120 is about useless in PvP thieving. It'll help you steal larger piles of potions and bandies... but that's about it. If you're doing faction thieving and want to steal in stat loss, you can always throw on +skill items for it. You could use those points to GM your tracking/detect, or 120 your stealth.