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(Question) how much mana regen buff is allowable

Discussion in 'UO Napa Valley' started by kalzaketh, Nov 14, 2010.

  1. kalzaketh

    kalzaketh Guest

    I know we have the, armor the ankh pendant the clasp of concentration,but question is can the holy mackeral pie sit on top of all that?:drool:
     
  2. Radugast

    Radugast Seasoned Veteran
    Stratics Veteran

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    Since no ones chiming in I will give you my general answer... I have heard there is no cap, but there is a diminished return on anything over 13ish. Still very useful at high levels.
     
  3. Snakeman

    Snakeman Grand Inquisitor
    Stratics Veteran Alumni Stratics Legend

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    Well being a buff & not a real/static mana regen property I would guess not. Some stack but only if the 2nd is greater then the 1st I have always seen (Example drink an Agility then a Gr Agility, you get the 2nd buff but only it's difference added on, not it's full on top of the reg agility). But it's a guess on the buff as I said. It IMO, would be like trying to stack 2 slayer properties on & thinking you would get 2x the damage over having 1 slayer property. Toss it on UO Hall Kal & see if a Dev answers.

    This is directly off UO's Item Property page on Straight mana regen:

    Regeneration Effects:
    Hit Point Regeneration - Increases the wearer's natural Hit Point regeneration rate. Capped at 18.
    Mana Regeneration - Increases the wearer's natural Mana regeneration rate. Subject to diminishing returns - the difference between 0 MR and 3 MR is substantially greater than the difference between 15 MR and 18 MR. No hard cap.
    Stamina Regeneration - Increases the wearer's natural Stamina regeneration rate. Capped at 24.


    Direct link

    Item and Magic Effect Categories | Mythic Entertainment | Ultima Online
     
  4. kalzaketh

    kalzaketh Guest

    as usual many thanks friend snake, for those that can't afford the 100% lmc the pie might bring afew more arcanists to the front at champ spawns. :)