O.k., I admit, the thread title numbers are a little exaggerated. But fighting some monsters does feel this way. The popular game AoS was based on and that now has a new version out, did have better monsters than UO typically has added since UO:Ren. The monsters, other than the ones at the end of Act 2 & 4, were not grinds to beat. No 50,000 hp kill your rump in one or two hits mobs. The battles were won or lost within a minute, they were not an hour grind. That is probably the best point of that game. The battles didn't last so long they got tiresome, then flat out boring. How many hundred times can you cast the same 'best' spell at a monster before losing the battle because your nodding off at the mindless repetition? I'd like to see UO bring in an AI program from another game that has monsters use tactics against us, call in it's buddies, or at least become a challenge rather than the current grind of wearing down thousands of hp over a couple hours or more. Anyone else have any thoughts on ways to improve combat vs monsters in UO? I mean the game AoS was based on has just the combat, thats it, no more depth to it at all. But it drew hundreds of thousands of players. It clearly was doing it's one thing, the combat scene, very well and the graphics were at about the level of those that UO has. Why was it such a long term cash cow for the Company that made it over what UO has been for EA since AoS cast it's shadow over Sosaria? Any advice for the Devs on making UO combat better?