1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

human vs gargoyle bestial armor...

Discussion in 'UHall' started by aarons6, Nov 3, 2011.

  1. aarons6

    aarons6 Certifiable
    Stratics Veteran

    Joined:
    Oct 14, 2007
    Messages:
    1,897
    Likes Received:
    33
    im having a very hard time making the human set all 70s while the gargoyle one hardly needed the resists imbued :(


    why couldnt you devs make this set at least exceptional (500 weight) and not give it so much fire.. i was at like 65 fire with only the 4 pieces..

    could have thought about it a tad and spread out the resists on the human one like you did on the gargoyle one.. ugh......
     
  2. Cetric

    Cetric Grand Inquisitor
    Stratics Veteran

    Joined:
    Aug 1, 2008
    Messages:
    4,970
    Likes Received:
    1,417
    Stop whining.

    Suits over powered as it is and easy enough to get the resists you need.
     
  3. curlybeard

    curlybeard Seasoned Veteran
    Stratics Veteran Stratics Legend

    Joined:
    Jun 29, 2006
    Messages:
    399
    Likes Received:
    0
    Has anyone tried to used a forge tool to enhance after imbuing?
     
  4. Sevin0oo0

    Sevin0oo0 Guest

    because gargoyles are their newest pet race and they want to Force people to play them, so they Have to shift the balance towards them, just as they did with loot - what did they call it, an 'incentive'?