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I feel like I'm running into a brick wall...

Discussion in 'UHall' started by SashaSeeks, Oct 18, 2010.

  1. SashaSeeks

    SashaSeeks Seasoned Veteran
    Stratics Veteran

    Dec 15, 2009
    Likes Received:
  2. Faeryl

    Faeryl 2011 Winter Deco Contest 1st Place
    Stratics Veteran Alumni Stratics Legend

    May 23, 2008
    Likes Received:
    Heh... Nice.

    I ran into a hatch (no ship, just the hatch) a couple days ago. And then a lone tillerman a little while later.

    No brick walls yet though XD
  3. claudia-fjp

    claudia-fjp Lore Master
    Stratics Veteran

    May 26, 2008
    Likes Received:
    I ran into an Iron Fence corner!
  4. Kiminality

    Kiminality Guest

    I found a roped off section, maybe big enough to fit a small old-style ship inside, in the middle of nowhere.
    Lots of oddities out there.
  5. Did you try to place a house there? Just think of the possibilities!
  6. Trebr Drab

    Trebr Drab Guest

    There's two or three (maybe more) roped off sections in the waters. These are somehow bugged locations.

    One of them, near Tar Valon (the island next to Horseshoe Island), where there are the marble buildings and an entrance to the Lost Lands in one, you used to be able to drop down into. There was a marble room down there, part of an unfinished connection to the other marble buildings that was never finished upon the release of UO.

    It makes me wonder what undiscovered things might still be under Sosaria's waters.
  7. Silverbird

    Silverbird Slightly Crazed
    Stratics Veteran Stratics Legend

    Nov 3, 2001
    Likes Received:
    Actually theres a really large room beneath the waters were GM's walk around and pull all those lobster traps down into the deep.
  8. Trebr Drab

    Trebr Drab Guest

    Eh, don't believe me if you don't want to.
    "The odd thing is that the tunnel to the Lost Lands is only partly underwater and ends long before extending out to where the roped-off area is (see picture). On many shards, the roped-off area is further blocked off to prevent players from getting to that underwater room. When down there, one can only walk around, and cast the recall spell to leave. "


    Edit: Links aren't working because stratics found a dirty word that you'd never notice buried in the middle of the long string of text. If you want to see it, copy/paste it and replace the **** with "TW" and "AT".