Always loved playing the mage. In fact, very very few of my chars exist that aren't a variation of a mage. I've watched necro be introduced, with all its spells and power. Spellweaving, which is useful even without a lot of supportive skills. Mysticism? should be nuff said. Meanwhile, magery has sat idly by watching everyone else get more and more powerful, the new sets always seem to be more powerful. There is just a couple of simple things I would like to see done for magery. 1. Go to any spawn. A necro can be surrounded by 50 lizardmen, rat, whatever it is, hit wither two times, and you see em all fall over in unison. The mages area spells to correspond, chain lightning and meteor swarm, or earthquake, wont do that. With wither, each mob gets the full benefit of the spell. With the mage, the spells damage is broken up and distributed among them. Ive seen the numbers on some of mine go as low as 11 points, and take a full mana dump to kill. Go back with the necro, wither does it with one, no more than two casts... No, before anyone gets their panties in a wad, I am NOT calling for a nerf on anything, just to get magery back inline with everything else. 2. Back off a bit on how many follower slots mage summons take. That is all.