1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Idea: Allowing Item Repair Deed Usage In Homes...

Discussion in 'UHall' started by Wallenstein, Jul 1, 2009.

  1. Wallenstein

    Wallenstein Guest

    So I am opening up a repair shop on Great Lakes.. obviously it's not going to be too profitable as all I'll be selling is mainly repair deeds (I got tired of never being able to find repair deeds when I needed them!), but I've wondered why we can't repair items in our homes using item repair deeds.

    According to the deed you must be under the supervision of an NPC tailor, blacksmith, tinker, etc. for whatever deed you're using. Is it possible to add, say, an NPC or NPC deed to the game that we can use in our homes to place a tailor, blacksmith, or tinker that allows us to use repair deeds at home?

    Maybe these NPCs won't sell goods like a normal tailor or blacksmith, but they could at least open up the option to use repair deeds.

    Better yet, make the deeds usable if you're near a crafting station such as an anvil, spinning wheel, forge, etc.

  2. Katlene

    Katlene Guest

    give you a moongate and a bankbox and you'll never have to leave home
  3. Stupid Miner

    Stupid Miner Guest

    Craftable Work Stations with limited charges (something like 250-500 uses)
    Something for crafters to make that they can actually restock on. Good idea :thumbsup:
  4. Shelleybean

    Shelleybean Certifiable
    Stratics Veteran Stratics Legend

    Jan 30, 2003
    Likes Received:
    I don't have a problem with this. It doesn't make a difference if the crafting station is in town or in someone's home. It also encourages the use of other crafted goods - anvil, forge, etc.
  5. Barry Gibb

    Barry Gibb Of Saintly Patience
    Stratics Veteran

    May 24, 2008
    Likes Received:
    Maybe they could have a buyable contract like barkeeps that would allow you to place an NPC that would count as a shop and it would use one of the barkeep slots of your house.

    I think you can only have 2 barkeeps, so this would still force you to leave your house (a good thing). Make one contract per crafter type: Tinker, Tailor, Blacksmith, Carpenter, Bowyer. Put a timer on placing/replacing them (like 24hr), so this would still force you to leave your house (a good thing).

    Call it a "Deed to a Proficient Tinker; Tailor; Blacksmith; Carpenter; Bowyer". You can dress them as you please.

    Stayin Alive,

  6. Towns started dying when home forges and anvils became available. I personally would like to see a percentage boost (say 25%) to not reducing an items endurance when repairing and using town repair shops. THEN I would think this would be a good idea, otherwise is it really needed?
  7. Mistura

    Mistura Lore Keeper
    Stratics Veteran

    May 29, 2008
    Likes Received:

    What would be the point of the moongate then?
  8. phantus

    phantus Stratics Legend
    Stratics Veteran Stratics Legend

    Jun 11, 2003
    Likes Received:
    Me too. Public forges could increase enhance chances too.