1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Idea for improving useless armor types

Discussion in 'UHall' started by Uvtha, Dec 26, 2009.

  1. Uvtha

    Uvtha Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    May 24, 2008
    Messages:
    7,707
    Likes Received:
    3,815
    As we all know, anything non med-able is useless, even more so now with imbuing, so why not give the heavier armor a bonus to imbuing intensity?

    Some percentage bonus of points as it moves up the scale from studded to plate armor.

    That way maybe exceptional plate has like 600 intensity points. You would still be stuck with the property limit, but you could max intensity out where you wouldn't be able with lesser armors.

    Seems like it would be easy enough to implement, would just require some testing.