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Idea to bring the communities together.

Discussion in 'UHall' started by Thanatos, Nov 8, 2012.

  1. Thanatos

    Thanatos Journeyman
    Stratics Veteran

    Jul 16, 2003
    Likes Received:
    I posted the below in another thread so figured I would start a thread with just it to see what people think.

    Here is a possible solution to bring more of the PVP & PVM communities together in Fel.

    Let's say a group of PVM'ers want to venture to Fel for a little hunting so they hire some players as guards against PVPer's/PK griefer's.

    Here is how it would work.

    1. A representative from the PVM group would go to a vendor and initiate a "Contract" showing meeting location, hunting location, group size, date & time of hunt.
    2. This contract would require a certain amount of gold based upon the number of PVM'ers in the group & number of guards wanted. All gold is to be distributed to the guards (more on that later).
    3. Each member of the group would have to "sign" the contract and give their share of the gold. This could be done by giving the initiating member a contract in their bag that each member should double click and drop their gold on. Once done the player is considered part of the hunting party.
    4. Once every member of the hunting party has signed the contract it will be returned to the vendor and a notice placed on a "help wanted" board in Fel/Trammel towns.
    5. Anyone wanting to be a guard would select the job from the board and be shown the number of party to be guarded and "Pay". They will then sign the contract them selves.
    6. One all positions for guards have been filled each person will have a copy of the contract dropped in their backpack showing they are good to go on the hunt and will have access to a special chat channel so they can all agree upon the designated meeting place (to be determined by the hunting party but not at the hunting site) date and time for the hunt.
    7. When ready for the hunt all members will double click their contract and be transported to the designated meeting place. When every one is there the representative from the hunting party will double click the contract and the entire group will be transport to a random spot ( the entire group will go to the same place) a short distance from their designated hunting ground and the hunt can begin.
    8. Once the hunt begins all members of the contract will be put in a special party which allows them to heal each other (looting optional and will be selected when signing the contract) but not harm each other. So the guards can't turn on the ones they agreed to protect and the hunters can't turn on their guards. The guards must also stay within a certain distance to the hunting group to prevent them from just running off and killing other players elsewhere for the kills or abandoning the party yet still collecting pay. The guards will be given a warning when getting to far away and will no longer be considered part of the party if they leave.
    9. Once the hunt is over the hunting party rep will double click the contract again and each member of the contract will be given a special gump asking if they are ready to end the hunt. Once every one agrees it is over the guards will be paid a percentage of the money placed on the contract based upon how many kills (only kills of real players count) they had guarding the "hunters" with a bonus placed on how often they healed or rezed a member of the hunting party. All money will be paid out to the guards so if they protect the hunting party but only have to heal and rez them from the monsters they are hunting they will still get paid and get the bonus for healing and rezing. The entire group will then have a 5 minute timer before the party is officially disbanded to allow each other to safely go their own way.
    I am sure the above can be tweaked a good bit but it is a starting point.

    The above isn't about adding new content or punishment to entice people over to Fel. It is strictly about trying to bring together the different play styles in order to see a little more population return to Fel.

    I feel new items and/or punishment for Fel aren't the answer to bringing the communities together and increasing the Fel population as this has been tried through out the 15 years and we can clearly see where each attempt has gotten us.
  2. Nyses

    Nyses Lore Keeper
    Stratics Veteran Stratics Legend

    Jun 10, 2008
    Likes Received:
    hhmm, seems complicated and very time consuming. The limited number of players left in UO do not have, or spend the time in UO they once did.

    I think the only reason the PvM community ever existed alongside the PvP community in Fel, was because there was no other choice in the beginning. People have been "chasing that dragon" since 2000. Voluntary PvP is the only answer, make people want to fight other people. Factions helped for a while. Order vs Chaos would be a good step in my opinion. Speed hacks are the biggest, most annoying obstacle left in PvP, again imho. Who wants to even try and play on an uneven playing field?
  3. Gospel

    Gospel Seasoned Veteran
    Stratics Veteran

    Sep 11, 2010
    Likes Received:
    Interesting idea, I see a few issues though. Most important is pvpers in general don't really want to stand around curing blues and killing mobs, money or not. If no one shows up to raid the spawn what else are they going to do.

    How much could people really afford to pay people to guard them? Many hunts regularly reward nothing, or things of very little value based on RNG. How is that going to offset the cost of paying multiple guards for their time?
  4. Good Grief

    Good Grief Journeyman

    Oct 27, 2012
    Likes Received:
    Nyses you are the man!!!!

    The bolded parts are absolutely 100% right on. Stop trying to make people who don't want to PvP have to PvP and get rid of the damn speeder programs.
    #4 Good Grief, Nov 9, 2012
    Last edited: Nov 9, 2012
    Mentiras and Lord Frodo like this.