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(Idea) Virtues

Discussion in 'UHall' started by Pinco, Feb 20, 2011.

  1. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Jul 25, 2005
    Likes Received:
    Here is some ideas for the virtues:

    All virtues should lose point when used and not by time (like it's now), this will give less work to do to the one who can log only few hours a week.

    VALOR: as it is but not losing points by time.

    HONOR: as it is.

    COMPASSION: as it is, but should lose points at every N resurrections instead of losing points by time. A gump for chose if you want to use compassion or not (with a check "Set as default answer").

    JUSTICE: as it is, but should lose points at every champion instead of losing points by time.

    HONESTY: this should be a trader virtue, so earned by trading with city NPCs. The more you buy/sell, the more points you earn.
    Points rules: 1 points per gp spent to NPC shop (buying), 2 points per gp earn from an NPC shop (selling), the selling points will be reduced with the price: if the price reach 5gp you earn 1 pt, if reach 1gp, you earn 0.1 pt.
    LEVEL 1: 50k points required.
    LEVEL 2: 500k points required.
    LEVEL 3: 1mil points required.
    ABILITY: the honesty virtue will grant a discount on the daily cost of your vendors: 10%, 30% and 50%.
    For obtain the discount you should use honesty on your vendor once and then the bonus will be applied daily by checking your honesty level.
    LOSING HONESTY: you lose 0.5% honesty daily when the discount is applied.
    PURPOSE OF THE IDEA: improve the trades between player and city vendors.
    - Why the sell points are higher than buying points?
    Because while selling an item the price will drop and soon or later and you'll being forced to buy something back in order to gain more.
    - Why the points drop to 1 then to 0.1 if the items worth 5 and 1 gp?
    Because this will prevents player to earn points by selling free items like kindling and make lots of points.

    SPIRITUALITY: spirituality is tied to religion, virtues in UO. So raise spirituality should means raise the other virtues:
    LEVEL 1: 2 kinght virtues needed
    LEVEL 2: 5 knight virtues needed
    LEVEL 3: 7 knight virtues needed (all but spirituality)
    ABILITY: allow you to resurrect people with more mana: 5%, 10%, 20%.
    LOSING SPIRITUALITY: being tied to the other virtues will make unnecessary lose points in this virtue directly.
    PURPOSE OF THE IDEA: bring people to develop virtues and giving a bonus for the party instead of a bonus to the single.
    - Why the mana bonus to the resurrected people is so low?
    Because give more mana would allow people to back in combat immediately and this will remove the death handicap.

    SACRIFICE: as it is, but the resurrections number should be tied to the sacrifice points.
    LEVEL 1: every resurrection takes 100% points
    LEVEL 2: every resurrection takes 50% points
    LEVEL 3: every resurrection takes 30% points
    PURPOSE OF THE IDEA: give more weekly resurrections to the ones who keep high the virtue level. This will also allow players that play only few hours a week to keep it high without losing points by time.

    HUMILITY: a humble person do not put himself on display and people usually ignore him because he has nothing interesting to see/hear.
    So here is some ways to raise it:
    - Crafting items without mark will grants you 1 point each item, but crafting items and mark the will make you lose 2 points.
    - Sacrifice your fame once a day will grants you 100 points, be lord/lady for more than a day will make you lose 200 points.
    - Completing hearthwood quests will grants you points: 10 points for the large bag of treasure reward quest, 50 points for strongbox quests
    LEVEL 1: 200 points required
    LEVEL 2: 500 points required
    LEVEL 3: 1000 points required
    ABILITY: the humble is able to WALK around unnoticed for a short while (able to stealth like you have 100 hiding and stealth based on your virtue level): level 1 - 10 sec (50 stealth), level 2 - 20 sec (80 stealth), level 3 - 30 sec (120 stealth).
    You can use this ability only once per day. The effect will end if the time run out, if you're being revealed (stealth rules).
    You can use this ability only if you can hide (hiding rules).
    LOSING HUMILITY: everytime you use it, you lose 10% points.
    PURPOSE OF THE IDEA: the first purpose is give a sense to the mark/not mark items on crafting menus, the second is give a use to the heartwood no-crafting quests.
    - Why free stealth?
    Because is the best example of being unnoticed... noone can see or harm you and when you are revealed is because you did something to being noticed :)
    Is also good because with this everyone can stealth for up to 30 seconds a day that can be useful if you have to recover your body for example, or ambush someone in pvp.
  2. PsychoKinetic

    PsychoKinetic Journeyman
    Stratics Veteran

    May 24, 2008
    Likes Received:
    These are all excellent ideas. I especially like the way Humility is gained and although I'm not sure of stealth as an ability I have yet to hear any better ideas for this virtue.

    I also like how seemingly easy all of these would be to add into the game, as they all build upon existing in-game systems.
  3. unified

    unified Guest

    I like all of your suggestions regarding the virtues, especially losing points only when used and not by time. Some of the virtues are very time-consuming and challenging to raise only to lose them because you can't play the game every day.
  4. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Jul 25, 2005
    Likes Received:
    yes, this is one of the worst thing of the actual virtues system, lose time to raise it then if you don't play for a week you lose points :/
  5. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    May 12, 2008
    Likes Received:
    I actually don't mind losing points over time; it makes us log in to do something periodically.

    If I want to play and can't think of what to do, sometimes I log in and notice that, say, Compassion has decayed. And then I have something to do!

    And be aware that sometimes losing points by use will make gaining the Virtues even more of a grind.

    I actually like many of your specific proposals. And decay per use instead of over time isn't really a bad idea by any means, even though I think I disagree with it.

    Many would probably agree with you.

    -Galen's player
  6. unified

    unified Guest

    I think the middle ground can be acheived if losing over time would not be so quick.

    More important, we really do need to see a point value for gains and loses. A dot does not cut it when you don't know what it is worth. :(
  7. Kim Li of LS

    Kim Li of LS Guest

    The idea of losing humility for being Gl is a little off i think, it is possible, but difficult to be humble and famous, and certainly possible to be humble and have high karma....the problem is not in being famous-it what you do with it...

    I was thinking of making humility work the way sacrifice does now and let sacrifice drain karma.
  8. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Jul 25, 2005
    Likes Received:
    the karma = good/evil. Drain karma mean became evil and it's a nonsense...
    sacrifice should be based on something valuable like gold, but will be too easy...

    The lord title is tied to the fame, so it make sense to renounce at your fame and being humble ;)