Okay so I 120'd Imbuing on my crafter. I dropped tailoring to fit imbuing. Here is my current skill lineup off the top of my head since I cant get past login screen grrrr. Smithing 120 Arms Lore 100 Carpentry 100 Fletching 100 Imbuing 120 Tinkering 100 Magery 60 (to go get things on my own lol) I had tailoring and stoned it. But, since I dont do enhancing often and I am really liking imbuing to make weapons for PvM, I am thinking of dropping arms lore for the following. 1. From what I understand it adds a few extra points to resist to armor and dmg increase to weapons and thats all. 2. All my char who use weapons already have 100 dmg inc from items or close to it, so 40% from arms lore is not needed. 3. I can put tailoring back on my crafter Now obviously my main reason is I dotn see the couple extra resists and the max dmg inc as a needed part of this crafter since I do all imbuing anyways. I dont do the whole vendor thing with stuff I make, its all for my char. Can anyone give me some input on how this would or would not be a viable decision for me to do? Like I said, it is my understanding is it only effects dmg inc for weapons and a few extra points to resist for armor, both of which can be added by imbuing later anyways if needed. Do you think this would be a good idea?