after reading all threads around imbuing/unraveling in the forums over the last 2 weeks i want to summarize what i learned. and ask where i am unsure. please correct single points listed. but please only if you are pretty sure(and up to date). please keep discussion and further questions on a low level because i would like to see this thread as a summary of informations that could be corrected and extended by the experts out there (if they are very sure to know it) and can be a usefull help to others, that are still confused or unsure (like me) or didnt read that much about imbuing till now. because most time i found threads with single questions or infos on imbuing discussed to death and in most cases you really had a hard time searching for real infos or the threat went in a whole other direction. Everything will be viewed as on Standardservers. Siege Mugen Rules (if they differ) will not be added here A) you can imbue an item to 450% weighted properties if it is normal or 500% weighted if it is exceptional. A1) But on the other hand a item that is not exceptional has a 10% bonus of succeeding in imbuing The weightings and intensities can be found here: http://uo.stratics.com/php-bin/show_content.php?content=30739 A2) Each property uses different ressources to imbue. a table can be found here http://uo.stratics.com/php-bin/show_content.php?content=31013 B) you can NOT imbue items made of colored material (example barbed/valorite) except it is Jewelery (means Jewelery can be imbued even if made of colored ingots) C) you can NOT unravel items made of colored material (example barbed/valorite) except it is Jewelery - (This is diskussed at moment. seems it has to be corrected) on the further points if talking about maxed property i talk about properties with a weighting of 1.0 (to keep it easy) D) at armor the 5 possible resistances TOGETHER count as 1 property according to imbuing if they were there BEFORE imbuing it E) if i change no of the resistances that were there before imbuing, then i can add 4 magic properties at max. but if i decide to change one of the resistances, then i only have 3 more magic props left and so on! F) at weapons a SINGLE resistance added to a blank weapon counts as one full property and leaves 4 for imbuing (if its exceptional). G) The max value for a single resistance you could add by imbuing is 15% H) You can not use Powder of Fortifying on a imbued item. But you can repair it. I) You can use Powder of fortifying on a item BEFORE you imbue it! J) Jewelery that is imbued gets durability. but it starts at 255/255 without needing a PoF. K) we omit and go directly to L L) the more maxed properties a item has the higher the chance of failing and loosing ressources on imbuing. so its better to imbue expensive properties first. M) Assuming i have two identical exceptional weapons with 4 maxed properties (lets call them WeaponX and WeaponY) they only differ in: WeaponX was blank and got all 4 maxed Properties by imbuing. WeaponY is not imbued till now. it has the same 4 maxed Properties by crafting it out of iron with a agapite runic hammer. I now want to imbue the same fifth Prop on both. Is the chance of succeeding really exactly the same for both weapons? N) You can NOT unravel armor/weapon that is: Blessed, Faction Item, and some Artifacts(will be precised later) more ? O) You can NOT imbue armor/weapon that is: Blessed, Faction Item, Artifact Rarity XY, Craftable Artifact, ToT, Minor, ...more? Example: Pendant of Magi (Recipe-Rare also called CraftArti) can be unraveled but can NOT be imbued P) imbued items can be enhanced Q) its not possible to mix every property together on imbuing a item. they come in gropus an will replace each other if in same group. example: a weapon with elemental slayer when imbued with repond slayer becomes repond and LOSES elemental slayer status. same with skills the groups can be found here: http://vboards.stratics.com/showthread.php?t=145009&highlight=imbuing+groups there was a list with the other property-groups. i not found at moment. R) at moment the best Imbuing Skil Gain Guide is: http://vboards.stratics.com/showthread.php?t=152366&highlight=skill+gain S) Talismans can NOT be imbued or unraveled. T) Self Repair can not be imbued. If a item has SR and you imbue it the SR Property will be lost. hope it helps and hope it becomes corrected/completed soon. P.S. yes i know the whole stuff isn't on production yet and some things might change. but i think most of the here said stuff will not change that much. I will update this Head-Post from time to time. The corrected or new informations will be colored. until the next update. i will simply replace wrong infos and not make a history because that would confuse i think. the correspondences (quotes) may change then later but i think that is no problem.