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Imbuing...the Ultimate Gold Sink

Discussion in 'UHall' started by Restroom Cowboy, Sep 4, 2008.

  1. Restroom Cowboy

    Restroom Cowboy Crazed Zealot
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    Public brainstorm. Please discuss.

    Starting with:

    I think artifacts should be allowed as consumables, they would help provide the game with a much needed *gold sink*. (artifacts and rares being thought of as *same as cash* in my mind)

    Lets keep this constructive please, thanks all. :)
     
  2. deadite

    deadite Sage
    Stratics Veteran Stratics Legend It's My Birthday

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    That would just lead to completely untraceable dupes, I think. If you could dupe 300 Crims and then just break them up like that?

    Because that wouldn't help the economy AT ALL.

    Just my 2 cents...
     
  3. Maplestone

    Maplestone Crazed Zealot
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    At first brush, I selfishly dislike the idea - gold is already not something I'm swamped with, so making a new system dependant on gold means that it's not something I get to play with.

    However, I wouldn't be opposed to there being some reagent that's only available by a gold sink.

    ( I tend to prefer gold sinks that are a straight lottery: 1 million gold for a box of trinkets and resources: say 10 commons, 3 uncommons and a "rare", at least some marked by year to limit the impact of any dupe laundering contanimating the market ).
     
  4. Redxpanda

    Redxpanda Lore Keeper
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    Perhaps making consumable tools only available from NPCs at a high price. That would suck for skill raising though (still thinking here)
     
  5. Vexxed

    Vexxed Certifiable
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    Yes.. and the Bod books Filled with Val Hammer Bods or the Hammers themselves that were duped and promptly turned in 15 UBER armor / weapon pieces are sooooo much better. :blushing: It just depends on the specifics.. but allowing people to spend money to craft what they want has potential... especially if it takes ALOT to make a little etc... If you want a 50% Mod and have to sacrifice 10 items with that 50% mod on it to do so, not counting the possible Gold cost.... etc. lots of room to make the idea work.
     
  6. deadite

    deadite Sage
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    I don't recall saying we have a perfect system. My point is why make it worse?
     
  7. Restroom Cowboy

    Restroom Cowboy Crazed Zealot
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    Personally I like the idea of destroying a pair of inquis in order to get an ultra rare material to use with making something else. I dont see how something like this makes our system worse, especially if the special material maintains its unique ID from being a set of inquis.

    If protocol was in place to stop said duped special materials, I can think of no other option in game that would take as much gold potentially out of the game by way of destroying items.